Hello!
I was told to come here for support considering an odd issue I'm currently having.
I have a Global Machine that calls a schematic that causes the player to pass out at 2am and then sends them back home. However, when the player is sent back home, they disappear from the game/hierarchy completely. I'm not sure what's causing this and would love some help.
GIf of what happens:
https://gyazo.com/4d827533cce5a3a0698d85cf8c2fa95aWhat my schematic looks like:
https://imgur.com/9b77VQi
Based on the gif, I'd say there's something in the scene doing this, e.g. a Trigger Machine or Auto Machine.
Is the player's game object destroyed or just disabled in the scene?
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I believe the game object is being destroyed because they are removed from the hierarchy entirely.
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I'd need a Unity test project to check it out. If you can provide one, you can reduce the size by deleting the Library folder from the Unity project's folder. Zip it up, upload it somewhere (e.g. dropbox) and send me the link to contact@orkframework.com.
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I'll keep checking to see if anything else may be triggering it.
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I'll be out of office the next few days, so I can probably look at it end of the week (or next week).
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