Hey there!
I'm Yonni--a digital artist who's trying her hand at game design, a bit of programming and making something exciting.
I just finished my initial setup of the 2D RPG Quick Setup to familiarize myself with ORK 3 and Makinom! They're absolutely amazing and a dream for someone like me. I'm now moving onto configuring my setup to suit its true purpose: a yokai-inspired farming sim with heavier RPG elements, and a real-time aRPG combat system that's similar to Legend of Zelda (with magical flair).
Is it feasible to follow along with the 3D Action RPG and pick apart what I'd need in that tutorial, keeping the 2D aspects in mind? Also, the shops, crafting, quest log of the 3D RPG Playground tutorial? I just want to make sure that I'm not breaking something in the process.
Any and all direction is appreciated.
Yes, you shouldn't run into any issue doing that as long as you make the necessary adjustments where rec, and that's usually the path I recommend to people too (2D/3D Quickstart to get familiar, then look into the specific ones to pull into yours)
The rest works the same, e.g. using damage dealers/zones, activating them via the ability's schematics, etc.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I was following along the 3D Action RPG tutorials (which are great), but had some troubles trying to implement some things into 2D.
:) Much appreciated.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!