Make sure your Empty/Value bar objects have actual sprites (by default it’s set to none) in the Image component, otherwise there’s nothing for Unity to manipulate.
Also, make sure the HUD components are set up correctly, e.g. having a content provider component selected that gives them the actual content to display.
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Can you show the rest of the value bar's setup, i.e. the value bar components, etc.?
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Just noticed that you're using a Sliced sprite for the value bar. AFAIK this doesn't work with Change Fill Amount to change how much of the sprite is displayed based on the filling of the bar.
Try changing the Image Type in the 2 sprites to Simple (or use a different sprite that is set up that way).
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Try changing the Image Type in the 2 sprites to Simple (or use a different sprite that is set up that way).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!