im trying to set combatant element for example : combatant A element none combatant b element fire or maybe set combatant strength and weaknesses and want to display the element as HUD when in battle like this image is there any way to achieve this? i didnt meet any option that allows me to define combatants element i only found how combatants react to attack modifiers (elements).
A combatant having an element would be a defence modifier, i.e. an attribute that's assigned to a combatant, using the attacker's attribute values for damage changes.
Attack modifiers on the other hand are added to attacks (abilities, items) and use the attacked combatant's attribute values for damage changes.
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hi , is this my understanding about attack and defence modifiers right? Status - attack modifiers = i define ability element ( fire, none, etc) status - defence modifiers = i set combatant size and element status - abilities - ability Fire = i set the target setting attack modifier to Fire combatants - combatants - XXX = i set in the status settings defence modifier ID size small combatant element Ice Attack modifier values None 100 Fire 150 Ice 0 etc
with this setting, i assume that this setting will result in combatant XXX has small size with ice element and it will get 150% damage of any Fire elemental attack it receives? or should i put the values none 100 fire 150 ice 0 into the defence modifier values instead of the attack modifier values?
if this is right, then i most likely need to put the attack modifiers values to every combatant?
rmagn said: if this is right, then i most likely need to put the attack modifiers values to every combatant?
Correct - you can set up status bonus templates for easy use across multiple combatants in Templates > Status Bonuses.
Elements, size, etc. - that's all just names and 'coating' for the underlying things, i.e. an attribute assigned to an attack or combatant and using the attribute values to change the damage outcome.
Attack modifiers and defence modifiers are separate things and don't use each other's values. E.g. if you set up an attack modifier Element and also a defence modifier Element, the element of an attack isn't affected by the element of the attacked combatant.
In short, you'd basically 'fake' such a system, mainly using the attack modifier for giving attacks an element and using the target's elemental values for damage changes. The defence modifier element would just be used to give the combatant an element for display, but still use attack modifier values accordingly.
What you can do with elements (defence modifiers) bound to combatants is give an attacker e.g. a bonus when attacking enemies of a specific element - since defence modifiers use the values of the attacker.
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Attack modifiers on the other hand are added to attacks (abilities, items) and use the attacked combatant's attribute values for damage changes.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
is this my understanding about attack and defence modifiers right?
Status - attack modifiers = i define ability element ( fire, none, etc)
status - defence modifiers = i set combatant size and element
status - abilities - ability Fire = i set the target setting attack modifier to Fire
combatants - combatants - XXX = i set in the status settings
defence modifier ID
size small
combatant element Ice
Attack modifier values
None 100
Fire 150
Ice 0
etc
with this setting,
i assume that this setting will result in
combatant XXX has small size with ice element
and it will get 150% damage of any Fire elemental attack it receives?
or should i put the values none 100 fire 150 ice 0 into the defence modifier values instead of the attack modifier values?
if this is right, then i most likely need to put the attack modifiers values to every combatant?
Elements, size, etc. - that's all just names and 'coating' for the underlying things, i.e. an attribute assigned to an attack or combatant and using the attribute values to change the damage outcome.
Attack modifiers and defence modifiers are separate things and don't use each other's values. E.g. if you set up an attack modifier Element and also a defence modifier Element, the element of an attack isn't affected by the element of the attacked combatant.
In short, you'd basically 'fake' such a system, mainly using the attack modifier for giving attacks an element and using the target's elemental values for damage changes. The defence modifier element would just be used to give the combatant an element for display, but still use attack modifier values accordingly.
What you can do with elements (defence modifiers) bound to combatants is give an attacker e.g. a bonus when attacking enemies of a specific element - since defence modifiers use the values of the attacker.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!