im using ORK's top down border camera for my game with collision camera. i dont know since when i get this problem but everytime i change the character direction to its opposite (up to down / left to right and vice versa), i got this stutters. i tried using camera controls' distance damping (from 0 to 2), initial damping and position damping (from 0 to 1) but its the same. my character is not using root motion so Apply Root Motion is disabled. UPdATE : i tried revert back to ork key code input and it is better, on rewired it is like footage below but i dont know whats the cause of it..
on rewired, i turned off digital axis simulation and it seemed at first fixed, but apparently not.. its still stuttering after i change to the opposite direction
Most likely coming from the collision camera. Check the layers used by the collision camera and if something is shortly in the way, e.g. on the combatant (which shouldn't really be on a layer used by the collision camera).
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i tried turning off the collision camera but still the same here is my collision camera settings. collision cam setting
i set terrains as default layer while the combatant is combatants layer, the rest on obstacle layer. when making that video, i made sure there is nothing colliding with the character, but i noticed that when changing to opposite direction of the main character, the Horizontal Plane (idk if im mentioning this right), stutter like it suddenly changing rotation.
Hm, my next guess would be the targeted child object (Head according to your setup). E.g. if that's not positioned at the center (with just a vertical offset for placing the camera higher), turning could have the camera move based on the new position.
If that's not it, I'd need a Unity test project to check it out further.
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Check the layers used by the collision camera and if something is shortly in the way, e.g. on the combatant (which shouldn't really be on a layer used by the collision camera).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
i tried turning off the collision camera but still the same
here is my collision camera settings.
collision cam setting
i set terrains as default layer while the combatant is combatants layer, the rest on obstacle layer.
when making that video, i made sure there is nothing colliding with the character, but i noticed that when changing to opposite direction of the main character, the Horizontal Plane (idk if im mentioning this right), stutter like it suddenly changing rotation.
here is seting on the main camera
1
2
If that's not it, I'd need a Unity test project to check it out further.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
its as you've guessed. its fixed now that i move the head Z positionto 0 , thank you so much !!