i want to integrate ork with an unity asset (settings & game options) to help me with making game settings UI i previously used ork's built in options which allowed me to control the the channels' volume but i needed more settings for my game and decided to use UGUI since i couldntfully understand on how to modify the Options to my need. i made the UI look like this img my asset requires me to add a component into the sound and music channel in order to control the volume. the problem is, idk how to add the component into ork sound and music channels since its instantiated at runtime (under makinom game object)
how can i work around this (add component to makinom/ ork music sound channel not at runtime)? or is there any recommendation that is easier than what im currently doing?
You can access all music and sound volumes (global volume, channel volumes, etc.) via Maki.Audio - volumes are a float value between 0 (no volume) and 1 (full volume).
So, your custom options just need to set the volumes there via code.
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So, your custom options just need to set the volumes there via code.
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