The display order of UI is handled by the UI layers they use. If you want object HUDs to be shown behind menus, add a UI layer below those of the menus and set the HUDs to use that layer.
You can also use a game state condition - a new project should have the In Menu game state for this. If not, you can set up a new game state using the Menu Open and Menu Close auto active/inactive types.
Post edited by gamingislove on
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thank you! i fixed it by making a new ui layer for this.
regarding game state under Active State Schematic there is Initialization Use checkbox, but i couldnt understand what the difference when checking it or disabling it.. ( the schematic still run with it checked / unchecked)
This handles if the schematic should also run when the game state is first initialized (or reset). E.g. when starting a new game.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you want object HUDs to be shown behind menus, add a UI layer below those of the menus and set the HUDs to use that layer.
You can also use a game state condition - a new project should have the In Menu game state for this. If not, you can set up a new game state using the Menu Open and Menu Close auto active/inactive types.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
thank you! i fixed it by making a new ui layer for this.
regarding game state
under Active State Schematic
there is Initialization Use checkbox, but i couldnt understand what the difference when checking it or disabling it.. ( the schematic still run with it checked / unchecked)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!