so i got it set up so that the prefab moves to the target but it seems to be spawning off screen an doing something like this spawn off screen > move to user > move to target now i got 3 particle animations that execute in my event cast particles move object particles and then hit particles now the cast and hit work great the move object particles are spawning off screen though instead of spawning at the user before traveling to the target
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If something is off screen, than because the used object is off screen ...
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Basically im requesting the ability to deactivate emitters during spawn and or a fix to how particles are spawned in nodes
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