• Many thanks! Check Status, the gift that keeps on giving, provided you're not on a backup project from August.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • ORK.SaveGame.RegisterCustomData

    That just saved me some time in trying to figure out how to write a plugin to do this :)
    I just tried it out for saving UniStorm time settings. Worked perfectly!

    Thanks once again.
  • edited December 2014
    i also implementing dynamic skydome's time settings..
    Post edited by Alex1234 on
  • edited December 2014
    Material MaskedTexture doesn't have stencil properties
    UnityEngine.Canvas:SendWillRenderCanvases()
    Running into this infinitely spawning warning in the newest update.

    It actually seems to have replaced this warning:

    http://forum.orkframework.com/discussion/1181/nullreferenceexception-object-reference-not-set-to-an-instance#Item_5
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • @Gamingislove

    The type texting is working well! I am however noticing a visual bug:

    Basically, for a split second before the typing begins, you can see all of the text that's about to be typed out, before it gets cleared. It's a little jarring.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Will look into it - regarding the other thing, I'll need a demo project, also, are you using the newest Unity 4.6.1?
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited December 2014
    I am indeed using 4.6.1!

    Would the ORK project file by itself be helpful? I can tell you precisely which HUD elements are failing to appear; if that would help. Not sure how long it would take me to cut everything unrelated out of the project so I don't just send you a 3GB file. Wasn't sure if Squeaker or the others had sent you a repro demo yet.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • edited December 2014
    I have a problem since the update--using Unity 4.6.1 and latest ORK, using Legacy graphics.

    I used type AutoClose for a few dialogues in a scene and crashed right after the message closed.

    This is the error message in the console:

    NullReferenceException: Object reference not set to an instance of an object
    ORKFramework.DialogueChoice.Closed (ORKFramework.GUIBox origin)
    ORKFramework.DialogueContent.Closed ()
    ORKFramework.GUIBox.Tick (Single t)
    ORKFramework.GUIHandler.Tick (Single t)
    ORKFramework.GUIHandler.Tick ()
    ORKFramework.ORKCore.FireTick ()
    ORKFramework.ORKHandler.Update ()

    I was left with a few artifacts in the scene including the Player Clone--artifact names are

    BG
    JOY-----------they are both GUI Textures.

    I took them all out.

    Went back to the editor and changed the dialogue type to message and everything worked ok. Used the same GUIBox both times--GUIbox has an OK button --just changing the dialogue type to message cleared it up. I had set the Autoclose to 3 and blocked the OK button when I used the choice Autoclose. This had always worked fine for me before.

    Tried this twice to see if problem would repeat and it did.

    Didn't know whether to post this here or in Bugs.
    Post edited by Catacomber on
  • @Kirb
    I can try with the project file - but if it's got something to do with one of the assets used by the HUD (e.g. an image) it wont happen here ...

    @Catacomber
    Not really happening here ... can you send me your event file?
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Files sent---happening with two events--both have Autoclose choice in dialogue if you don't have a certain item in your inventory--other dialogues in both events use Message choice. Tried the getBread event this morning and crashed just like last night. Thanks.
  • @Kirb

    I totally understand the large project issues! :)

    I was able get GiL a small project on Saturday that is a reproducible demo of the error I was experiencing.
  • edited December 2014
    @Kirb
    Thanks, issue found and fixed - will be in the next update.
    If someone needs a quick fix for the HUD issue, just send me an email (+order number).

    @Catacomber
    Thanks, also found and fixed in the next udpate.

    @Squeaker
    You forgot to send me the link, though :)
    Post edited by gamingislove on
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • @GiL
    I just sent it now :)
  • Probably already solved, but good to check again if it's working now :D
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • You mentioned a possible quick fix to the HUD issue? If you could add me to that list, that would great!
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