• Awesome, going to try out the Nearest battle setting.
  • Thanks for including not one but two things I needed, you're the man :)
  • @GiL
    Thanks for the clarification and the new update. That makes total sense :)
  • Thanks for the update!
    GiL, and what about the new product? :D
    Also, we had a conversion by email, did you get my reply and thought about it, or you are postponing the whole issue? ^_^
  • That's fine, Gil, about the versions. I know maintaining two versions is hard. Hope to switch to 5 once it ages a little. :)
  • @Kaemalux
    Yeah, got your email - currently postponed for at least a month, new product takes priority :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited March 2015
    Getting some metadata weirdness with this update where it refuses to actually update; any suggestions?:

    The GUID for Assets/ORK Framework/DLL/ORKFramework.dll is already in use by Assets/ORK Framework/DLL/ORKFramework 1.dll. Assigning a new guid.

    Created unique file for imported asset as file exists with different GUID (Assets/ORK Framework/DLL/ORKFramework.dll => Assets/ORK Framework/DLL/ORKFramework 1.dll)

    Currently just deleted the old versions and renamed the new ones to match the old ones, which seems to work alright so far.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • edited March 2015
    Nope, nevermind, that actually breaks literally everything.

    It appears that Unity created a second ORK Framework.dll file upon updating to 2.4.0, right after the upgrade to Unity 5. Trying to replace them manually, or delete either version somehow breaks all ORK script associations in the entire project.

    image

    Help! :(
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Okay! Think I got it working: I installed 2.4.1 on a fresh project, then took the two DLL files from that fresh project and overwrote the files in the main project. Seems to have worked...!

    Upgrading to unity 5 must have wonked up some things.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Strange, anyone else getting this issue?
    Didn't happen with ORK when I updated my projects, but had similar issues when updating shaders in Unity 5.

    When this happens, don't delete/rename the stuff inside Unity - do that in explorer/finder, otherwise you'll lose script references.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • I'm getting:

    Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
    UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type)
    ORKSceneWizard:.ctor()
    UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)

    46 times when I first load my Unity 5, ORK 2.4.1 project. The ORK Scene Wizard tab is missing the icons next to the the various functions - e.g. Spawn Point.

    If I close the ORK Scene Wizard tab and reopen it, it's not a problem. The icons are there and no errors are thrown. I'm not sure if it's relevant, but thought I'd post it.
  • @squeaker this is a known issue that gil said is a unity issue an not an ork issue the error can be ignored its just an annoyance and dosent cause any other issues
    new website can be found here http://www.fore-loregames.com

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  • Cool, thanks :)
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