Just updated to unity 5 and updated ork ever thing went pretty good until I noticed that my enemies aren't moving around they will attack when close and preform their ainimations correctly. I thought that it might be the navmesh so I cleard the mesh and rebaked it
but that hasent helped .
the move ai worked perfectly before the update Has anyone eles had this problem?
Will need a character controller on your enemy prefabs.
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When I first loaded the scene This is the message I got ( NavMesh asset format has changed. Please rebake the NavMesh data.) Any thoughts?
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When I had a problem, someone pm'd me to replace my navmesh--now I don't know if rebaking and replacing are the same. So...if you can replace as opposed to rebake maybe that would help.
Someone here had the same problem as you I think but no answer yet:
http://newscentral.exsees.com/item/0c90e39eb362564891ed9b3c54054f8c-8cacf426dc226903d0b5b089df525773
And I found another similar problem with no answer.
And from what I googled so far the best result is to rebake the NavMesh data. But no real answer for the problem.
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