edited April 2015 in ORK Scripting
I know how to do this on Ork1 but how would I do this in the Ork Framework? I have a third party script where I need it to run only if the player is not dead.

Also I'd like to add a button to my Overview menu to show or hide a minimap. I have the script that would do that for the minimap system but don't know how to feed that into Ork. Thanks for any help. Hope am being clear.

Am not 100% sure am going to use the minimap because I actually prefer the Ork navigator that shows the enemies in the scene and the compass points and pickups.
Post edited by gamingislove on
  • Once you have the combatant, you can simply check:

    if(combatant.Dead)

    See this how-to if you need to get the combatant from a game object.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Thanks very much. That's very helpful.
Sign In or Register to comment.