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Set a combatant object variable via scripting
8
comments
Most recent by
ChimpLogik
March 23
ORK Scripting
Spawn prefab and follow mouse cursor Raycast using schematics
19
comments
Most recent by
ChimpLogik
March 23
ORK Support
AI Movement not working with Astar Pathfinding Project
14
comments
Most recent by
gamingislove
March 22
ORK Support
Setting "MoveAIComponent.Blocked" to true doesn't prevent AI from moving
3
comments
Most recent by
gamingislove
March 22
ORK Support
Random Battle AI using hidden abilities
1
comment
Most recent by
gamingislove
March 22
ORK Support
How to have empty spots in the battle group?
4
comments
Most recent by
gamingislove
March 22
ORK Support
control an Animator's parameter via schematics
1
comment
Most recent by
gamingislove
March 22
ORK Support
Add Status Bonus type Status Value Percent
1
comment
Most recent by
gamingislove
March 22
ORK Scripting
Drag and Drop Error
1
comment
Most recent by
gamingislove
March 22
ORK Support
Equipment's Conditional Prefab's Variable Conditions
4
comments
Most recent by
EtherealPlayer
March 22
ORK Support
Show status effects on Battle Menu
3
comments
Most recent by
Soren
March 21
ORK Support
Spawn combatants at specific level not functioning as expected
2
comments
Most recent by
ChimpLogik
March 20
ORK Scripting
Question about "Typewriter Finished Object" in "UI Box" Component
2
comments
Most recent by
Hayato
March 20
Makinom Support
Mouselook during battle
2
comments
Most recent by
gamingislove
March 20
ORK Support
How to hide menu during choosing targets?
2
comments
Most recent by
gamingislove
March 20
ORK Support
Update Path To Interaction etc..
1
comment
Most recent by
gamingislove
March 20
ORK Support
Issues with combatants saving
1
comment
Most recent by
gamingislove
March 20
ORK Support
[Released] ORK Framework 3.17.0 and Makinom 2.15.3
9
comments
Most recent by
Acissathar
March 17
Announcements
Change Class (single) node
6
comments
Most recent by
Socrates422
March 17
ORK Support
Custom Layout
1
comment
Most recent by
gamingislove
March 14
ORK Support
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Specific Show Dialogue for enemies using schematic
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