Okay, so I think I saw what you're talking about. I successfully set the next step with a hardcoded integer. And the previous node did not end. I think this has reduced everything to two questions:
1. How can I get the current step? (to use as a re…
Thanks, GiL.
EDIT: I'm attempting to synchronize an event over a multiplayer network. Only one of the (maybe 3?) multiplayers will have the ability to move the event forward.
Scenario: A choice dialogue with options that only the player with som…
That completely disregards what I'm asking about and frankly, makes very little sense. :( Please refer to the title of this post.
EDIT: OK, I see your confusion. I'm not running the event from a script. It's running in an event interaction. But I n…
Yeah, I didn't explain very clearly. I guess I'm grasping for the right terminology.
OK, this is in an event with many nodes, most of them "Show Dialogue" nodes. You know how you click "OK" or "Next" or whatever to move to the next node in the even…
Ah, found them! Great!
I think I found the setting (Menus>Save Game Menu>Save Game Settings>Save Slots), but the lowest number of slots allowed seems to be 1.
I could probably make a continue button. Would the logic for such a button look…
I need the interaction HUD to start events, but I don't want those events starting while I'm in my custom menus. As usual, your suggestion fixes my issue perfectly. I even found ORK.Control.InEvent to toggle my HUD so it's not showing when I'm in an…
What IS controlled by ORK: The button that pops up when in range of an interaction AKA Interaction Button
What IS NOT controlled by ORK: Pause menu, Map Menu, Points Box AKA HUD
Order of Events
1. Walk into range of an interaction.
2. The Interact…
I'm not using ORK menus for my HUD. I'm using Unity GUI. I suppose if I had the ability to manually "pretend" that I have an ORK menu up, that would work. Something like:
ORK.Game.MenuActive = true;
Works perfectly! Thanks!
For those who may reference this thread looking for the same answer I was: make changer a class variable and initiate it in the Start method. Initiating in the OnGUI method creates countless GameObjects with SceneChanger c…
That was it, thanks!
Value type Game Variable means that the value you define is the key of another game variable that holds the variable key.
0_0 Maybe it's because I'm not awake yet, but that sentence made me dizzy. Lol looks like I'll be staying …
Haha nevermind. I looked for a setting in the Save Game Menu that looked like this error and messed around with it. Turns out you cant Show Question without text in your question :)
Thank you for the quick reply. I think the combination of that and doing a local space positioning will provide the desired effect. Really appreciate your work on this! :)
Do you have a timetable for when this might be included in an update? Need t…