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sharper
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sharper
Joined
December 2013
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January 2014
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Thanks! I'll give it a shot. I just wasn't sure how to make a player 'aware' of exits to other rooms that may be around them at any given time. This seems like something I will have to do maybe independently of the framework.
in
Alternative Player Navigation Method?
Comment by
sharper
December 2013
I've come to realize this is better described as grid based movement. Each room/plot of land/whatever denotes a node on a grid.
in
Alternative Player Navigation Method?
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sharper
December 2013
Grid based movement and room detection would be one feature request.
in
ORK Feature Requests
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sharper
December 2013
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