I allow myself to go up this subject even if my question relates to ORK, in order not to create an infinity of topic.
Is it possible/considerable to use save/load in the cloud.
Do you think this is complex to set up (has anyone ever succeeded with …
Variable Transfer node can be used to transfer all variables from one source to another, and the regular Change Variables node for individual variables.
As for your system - if you're mainly using selected data, the Select Item node can also create…
I need advice to set up the global inventory management system in my project.
I hesitate in several ways to do it and I would like your opinion on the most coherent and optimal from a performance point of view.
To put it simply, in my …
I don't think this is currently possible.
You can display selected data via a Selected Data Choice node, which lists stuff in selected data and lets the player select one (choice dialogue).
However, HUDs, menus or battle menus don't have functional…
Alright, thanks, I'll try to find a way around this.
I think the selected data "show" feature could really be useful in many circumstances.
I almost succeeded in creating this function by disabling certain function on the button used by the ui box…
For information, I take this opportunity to ask a new question concerning the display of personalized data, through the menu.
I understood the use of elements through the HUD , UI box and menu option ( and battle menu ) available in ORK.
"Hmm ... how close is the camera to a combatant for this to happen?
The equipment viewer only hides the equipment if it's Display Conditions are not valid."
Thank you for your advice, the problem does not come from "Ork"
I found a solution without …
Hm, yeah - might be that this isn't possible currently.
While you can simulate it by having no timebar cost for actions (and e.g. just the None action consuming the timebar), each action will end the combatant's turn, causing a new turn for the nex…
Thank you for your answer GIL , but I had already tried this solution with the option:
-Use actions: Max timebar
(I presice that I use a timebar system that fills like a Hp bar, not the "action border" system
The problem with this so…
Little Up to ask for help with the "Active Time" combat system.
I would like to know if it is possible to set up the following system:
In a turn-based combat system the player has an "ATB" bar which fills up every X Times.
When this is f…
I think I was totally wrong, google still supports Asset Bunble functionality, it's just the format in which the application is distributed that changes.
See link below:
Your Virtual Camera settings can be changed at any time using any type of machine.
For example, at the beginning of your scene, an auto machine launche and it will execute a schematic that will configure your VCAM according to …
RustedGames, thanks for your answer.
I better understand the end of the tutorial series and I therefore understand that I should do without this feature for the moment.
So I find myself a little stuck, because I'm afraid that I'm developing my p…
Need help with the following topic:
I would like to use a "item variable " to calculate the damage caused by the item itself.
My Item is configured with the following variable:
- ItemDMG , float X , source variable: Local
Then in my item , targe…
Here is a new question, is it possible to configure the camera to follow an enemy?
Let me explain, during an event, a machine launches and changes the camera position (with the enemy as "Target"), however the enemy moves and I would like to kno…
I encountered the same problem, all you have to do is add the "HUD TOOLTIP" component to your "icon prefab" used by the "Status Effect List" of your HUD.
Of course you must already have configured the use of the tooltip function
For information, with a project configured simply (maine menu + 1 scene + 1 player)
I always have the following error in the console at the first spawn (after clicking on new game and entering the 1st scene with my player) in ORK 3 BETA 5:
It's really great this announcement and the coming of Ork3 (again, great job).
I had left aside a small project that I had started on ORK 2 (at this time I was getting a lot of help on the support forum)
Seeing the announcement, I…
Hm, a potential issue could be having both Makinom and ORK save the player position. Since you're saving via ORK, I'd recommend disabling Player Position in Makinom's save game setttings.
Thanks for your help really, so I tried the soultion you sug…
Check if Makinom is set up to save variables (Menus > Save Game Menu).
Yes it is , I had already checked (it also seems to me that this parameter is by default).
Also, since you're saving and loading via ORK, yo…