Hey, GiL! Has this been made possible yet? I'd still like to be able to save during running dialogue then load the game to continue from the dialogue. Lemme know!
Animations: Mecanim: Auto Rotation Parameters: ‘In Camera Direction’ setting available. Optionally use the rotation based on the direction of the camera. E.g. useful for 2.5D setups (i.e. mixing 2D sprites with 3D environments).
Incredible addition.…
Griffin said: Btw, is there a way to make individual damage zones part of the target menu and name them individually in turn-based combat? It's a pretty important feature since the idea I have is meant for active-time combat.
Hey Gil. Has this been …
Gil knows what I wish for, and he's been a great genie so far!
Real-time targeting would be a great addition to ORK as well; with options like Z-targeting or something more loose like in Kingdom Hearts.