Aratron

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Aratron
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  • @gamingislove , oh, perfect. I did not set animation lenght, so that's why item disappeared instantly. Now it works as I wanted(I wrote time, that is shorter, than animation itself, so now item disapears in the middle of animation, when the hand is …
  • @gamingislove I have one more problem with Inventory containers - I want to use different shortcuts for different containers(small slots for small items and bigger shortcut slots for bigger items). To achieve that I need to use different shortcut ke…
  • @gamingislove , so there is no way to delay destroying the item prefab to synchronise it with animation?
  • @gamingislove , I was on holiday, so just now was able to try it and yeah, it was a Background layers which blocked mouse input. Now everything works, just one thing - when I try dragging an empty inventory slot or dragging any slot when a context m…
  • @gamingislove , yes, thank you very much for it. I followed it and got pretty much everything working. But one thing I can't figure out - in my inventory everything works only with keyboard buttons. If I try to do anything with a mouse that doesn't …
  • So I managed to make some progress - at least now inventory is displayed properly(my mistake was I tried to use UI Box prefab which does not work with inventory). But it I can only control inventory with keyboard buttons, mouse does not do anything …
  • @gamingislove , I got stuck with displaying inventory slots :/ When I open my inventory in game I only see main inventory box displayed, but no small boxes for individual items(I was trying to display it as a grid). I think my prefabs are wrong? May…
  • Oh ok. You've hidden it very well :D I've searched every possible way in status section of ORK and didn't even thought of looking into Combatants section for that.
  • @gamingislove , yeah it was that - with two targets it selects first and with second click performs actions. Thanks. About Highlights - UMA use URP Lit shader which supports changing color. And maybe it would be possible to make Highlight option tha…
  • @gamingislove , I have similar problem, so will not make another topic and will ask there: I have problem with Accept only selected - it always performs action after first click. No target highlight or anything. Also target highlight doesn't work to…
  • Oh and while on the topic I would like to ask one thing: I want to do turn based with action points(kinda like first fallouts etc) where you can do several actions in turn if you have enough action points. So is there a possibility to reuse last sel…
  • @gamingislove , well issue was not the prefabs pivot(it was on it's feet). But when you hinted, that it is not an animation issue I started looking into my schematic and in my change position node Apply gravity under the Move was ticked. Turning it …
  • Ok, so adding capsule collider wit is trigger enabled solved it. Why I didn't think of that before is beyond me :D
  • My controller uses Navmesh agent to move. I have rigidbody on my character with is Kinematic enabled. So it should work? If not, is there some workarounds about that? How does None start type work? Maybe there is a way to trigger it via code or som…
  • Oh yeah, after I reordered status values, that my Base Max HP is after all statuses, that are used in it's formula, everything works. Thanks.
  • I'm not sure if it is a bug, or something in my project, but after updating ORK, I noticed very strange behavior with Stats with consumables(etc Max HP). In my project Max HP status value is a formula, which is a sum of two other status values - Bas…
  • @gamingislove @Monkey_A_C that what I tried, but it shows me Nothing to import. All assets are already in your project, but in Macinom About section it still shows Beta 18 Edit: Ok, t seems I just needed to restart Unity and now it shows latest B…
  • I know it is somewhere in this forum, but I can't find it :/ How do I update Ork version from one Beta to another without loosing progress?
  • @RustedGames , yeah, with audio it's a different thing. But I'd suggest you use setup, that was from a round 36 minute(Area Icons segment), because before audio was a little like it was too far from the mic or something. After that voice was much cl…
  • @RustedGames I started to watch your tutorials. And they are quite helpful, but.. I'd suggest that you could change your video layout - text shouldn't be on the bottom, because if I move mouse and youtube player shows up it hides all your text. And …

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