The consensus seems pretty clear! Is it now time to run a poll about which specific starter kits people want? ;)
I'd add "card games" to your list of options up above, by the way, and others could suggest more ideas too.
Really excited to hear they'd be available in all battle types. :D Was definitely pulling for them to work in turn-based (not phase battles) since that's where I'll actually give them a spin.
Requesting that status value elements in HUDs should be able to list selected status values instead of either only one status value or all status values of a certain type.
i.e. here's an outdated skeleton version of my menu layout (outdated size an…
Hooray for status effect types. :D :D I have over 400 status effects, so I wanted it purely for organization, but like always you exceed expectations with actual gameplay purposes. =)
First off, congratulations for the anniversary. :D
I haven't been too active here for the past few months because I've been plugging away at the 2D Toolkit aspect of making my game, so if any of these are already possible, just let me know. GiL's o…
I'm not especially good at programming and I've never even looked at more than 4-5 sections of the tutorials here, but simply by jumping into ORK headfirst with a strong knowledge of RPGs, I've come out very happy with my core battle system, charact…
Merry Christmas for tomorrow, Happy New Year for next week, and in general happy holidays and best wishes to all here--and best wishes to ORK's continued excellence and to the exciting games made by everyone here. :D
In Join Battle -> Level Settings -> Set Level in battle events, a nice feature would be an option to match the average level of the enemy group instead of the player group. =) Hopefully that's a pretty simple feature request, but I never reall…