Sweet, and no worries, I'm still very much in the "sketching things out" phase so the Custom Content workaround from supportreport should work just fine for now
I know you're out until later this week, so no worries. I might just update this post until then so you have a nice big list to greet you on your return ;)
Are we able to display Item/Loot drops in the Bestiary? Something I'm after is similar to At…
@gamingislove Unless I'm misunderstanding the setup, it seems like custom unequip button description isn't being forwarded? My description box doesn't have Custom or General content checked/overriding.
Added a generic description to my unequip but…
@SK1 The 3D Playground goes through an Active Time setup, and on step 3 you create a TimeBar HUD:
https://orkframework.com/guide/tutorials/3d-rpg-playground/atb-01-active-time-setup/
On the subject of Equipment, is it also possible to restrict the option for Accept is Unequip to certain slots? For example, for animation purposes, I want to restrict players from unequipping a weapon unless slotting in another weapon. Armor and ac…
Is there a way to disable a blocked equipment slot? For example, combatants have a Main Hand and Off Hand slot. An Axe uses the template to equip into Main Hand and blocks Off Hand. This part is working great, and the Equipment Slot menu is correctl…
@Jadesong No longer necessary, and it's much more straightforward now. Just download this into your project: https://makinom.com/guide/extensions/scripts/rewired-input-key/
Then in ORK, change the Input Origin to the new Rewired option. Everything …
You can use a Status value or a global variable. In the Player death animation, subtract from this status value / variable, and in the Enemy death animation add to it. Then you can check it in Formulas or other schematics as you need it
1) Ah okay, I'll keep using 0/100 then just to be safe :)
2) Right, I was meaning the "Player" from the Object dropdown selection in Nodes. That makes sense, I'll just add the group as an actor and then check that + the item box if I need to do a f…
A few more just clarification questions to help with some design thoughts:
1) Does the Chance % field in a Check Inventory (or Condition) have any effect? The description says it's the chance of adding or consuming, but given I'm just "checking" an…
Sweet, my plan was to change the actual map image depending on the area, not just the text.
I think I can currently fake it with variables and Menu conditions (one for CurrentArea that updates as you enter the overarching area, and then one for ea…
This is what I am seeing, only the Player Leader will update when being changed between Battle and Reserve:
https://streamable.com/06834o
(Sent project in PM in case that's easier too)
Edit: Also, while we're here, is there a way to get the Curre…
@gamingislove I think there's a small bug with multi boxes, both with a selection cursor, and one with Show Only Focused to true and one false, with the false one not staying hidden.
I have one box for Battle Combatants, and one for Reserve Combata…
Awesome, I really appreciate it!
Edit: As a follow up to the earlier change with the layout and HUD Player Combatant provider, is there a way to update it when the group changes? The HUD is staying the same, I'm guessing because the Player Group …
I'm exploring a few different inventory layouts, and was wondering if there was a way to accomplish something similar to this?
Inventory is set to individual, and I'd like to have an item box (or hidden combatant if that's easier) as a stash box…