Yep, I'm setting them directly to those float values. If they are anything else, my Direction mecanim won't work. So I know they are setting because it is printing and because my directional movement animations work fine.
Ok, so I changed it to global and here is the updated fork:
Still not triggering :( The variable is a float.
Setting the variable like this:
ORK.Game.Variables.Set("Direction", 0.1f);
Debug log prints out the correct values.
I've made player controls and they work pretty well. How would I go about connecting a custom movement script and getting it to work with ORK's movement scripts? Is there a way to tie it all together?
I'll try out the camera settings that you've me…
I've personally been using the Follow Cam setup in the ork framework and I set everything to 0 and distance to 5. It seems to be working out, but it does not follow the boundaries that I've created.
I understand that things can be handled different…
I would like to request a 2D tutorial alternative to the 3D one you have up. While I have been figuring things out on my own by going through the tutorial that you have up, a lot of this stuff is a little hard to figure out (Like how do I get my NPC…