I just sucked it up and hopped onto the 5.3.x train several weeks ago. To me it feels wrong to develop on an abandoned branch.
Yep, 5.3 is still struggling due to its new(ish) features, but so does UE4 and CryEngine to be honest.
Catacomber said: is anyone doing really well using Unity 5.x making a sizeable game?
I couldn't afford to downgrade to Unity 4.6 even if I really wanted, as my project is super-dependent on assets that require Unity 5.1+. Meaning stuff like MeshBrus…
Cool, atmospheric screenshots, I get a Drakensang: The Dark Eye vibe from them.
I try not to use 3DForge/Arteria packs, as they are overused in the community, even if that shows how good they are in the first place. ;) I use more obscure asset mode…
@DK_UMA, cool videos on the Zerano Kit integration, will you also make some for ORK? :) Also, was it an easier task to integrate DKUMA into Zerano than ORK?
paulgswanson said: Thanks a ton! UNOShader will be mine before this day is up.
You're welcome.
I think UNOShader is not the best option though, and it's probably worth to invest in the more expensive frameworks I mentioned, especially in the long r…
paulgswanson said: I was hoping someone could point to a all in 1 solution
I think you're looking for UNOShader (1.41).
But there's also the more powerful Alloy Shader Framework (3.3.3), UBER Ultra (1.03) or ShaderForge (less frequently updated, 1.2…
I also have Sectr Complete and am using it for my project (an open urban environment). Insanely useful, but I'm far from having mastered it yet.
Make sure to read its 30-pages pdf manual first to have an idea about it.
RustedGames said: Just tested Dialogue System integration is working just fine
Playmaker Actions is broken though. Its author confirmed in a mail tonight that he'll release the update later today.
Hi @DK_UMA, i'm the guy who wrote the first 5 star review on DKUMA2 on the store almost a year ago. It's great to see how much the project grew since then. This DKUMA-ORK plugin will be indispensable for my game, thanks to you. :)
Griffin said: Anything special I need to look out for when setting it up in ORK?
Checked ISoToolkit with Ork again. Some (yellow) errors are thrown, but nothing dealbreaking. They're not optimized for one another, but that's business as …
Griffin said: Would appreciate it if you did!
@Griffin, just checked Ultimate Isometric Toolkit against ORK, they do work together without errors thrown. Make sure to get the latest v1.31 of the toolkit. I think it's the best isometric …
Awesome tutorial, Keldryn! :)
Then again, when we bought Ork, many of us thought that such a basic RPG operation would be doable out of the box. I mean games from the early 90's are capable of this sort of interaction, being a staple. As @chud575 s…