Awesome! I’m glad this helped resolve this frustrating Unity problem. I kept banging my head trying to figure it out but Gil is amazing enough that he added that box to work around the issue! Seriously best dev ever!
Cheers!
All thanks to ORK3 and Makinom2 I was able to prototype and create this awesome app called Easy NFT that is now available in my shop.
Easy NFT is a random image generator that puts different image elements you provide all together creating unique …
For now I just made the box rotate 90 on the x axis to achieve the same result as scaling on the x. That way the scroll is in the right place when opening the box.
Thanks for looking into it!
-Cheers =]
Awesome thank you!
I also noticed that if you add a trigger animation on opening the box by scaling it up from 0 it sets the scroll in an undesired position forcing you to scroll to find the beginning part of the displayed text.
My input selection is set to game pad input axis left stick vertical. My scroll is set up to gamepad input axis right stick vertical. At 3:35 it shows my input overrides.
@Dre788 Would a Tagged Machine work after any the variable change. You can just start the Tagged Machine with the Start Tagged Machine Node on the any other schematic that changes the variables you desire.
In your example just put a money variable…
Will each change have requirement checks outside of just checking a status change. For example a variable check or input check?
Also is it possible to get the stat values to be set by a variable instead of a direct value? For example having CSV da…
Tested out the new CSV value fields in ORK3 and it is working wonders!!!! I have a spreadsheet that will list all my combatants and all the stats for each and all I have to do to transfer that data over is to declare my Row Key as my Combatant and t…
In Abilities on an Ability under User Changes the Target Hit being uncheck is not being recognized as unchecked, only making changes if a target is hit. I'm trying to have it make the user changes regardless if a target was hit or not.
Also the too…
I don’t recall if I used namespace in ORK2 or Makinom2 for Function Nodes.
The script is coming from the Explosive RPG Character Mecanim Animation Pack the CameraController script. I made a function within that script to control and limit the heig…