Williamian

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Williamian
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  • Error, Anyone have an idea what is causing this error, NullReferenceException: Object reference not set to an instance of an object Makinom.Editor.MakinomEditorWindow.SaveEditorSettings () Makinom.Editor.MakinomEditorWindow.OnDestroy () UnityEdi…
  • I think what we are looking for is a easy way to NOT use your menu system and be able to connect with and trigger everything it currently does through our own custom UI.
  • The issue seems to have been with the asset store or my anti virus flagging the editor portion of the download and import, it was literally not including the editor when importing from assist store, I turned off my anti virus, seemed to fix it. Fr…
  • tanohmz said: Latest update of Avast Antivirus flagged Win32:Evo-gen [Susp] on some dll files it should be False positive. I've sended report to them but it should wating for next update. Now I changed antivirus program to Kaspersky then don't have …
  • dlevel said: dlevel HA, did not even notice the date. Keldryn said: Keldryn Nothing, I use Inventory pro in many of my projects, I am simply more familiar with it and it would speed up development with ORK if it were integrated, but as it seems it…
  • Ditto, any inventory assets like Inventory pro that handle inventory and most UI functions that integrate with ORK or any plans to integrate Inventory pro, I already talked to dev, he indicated no on his part. Thanks.
  • Anyone still here?
  • It happens at opening project and appears after play. It can be cleared but comes back. Item issue fixed, not quite sure what I did to fix it, but fixed. Question though, As I mentioned previously, I use a voxel terrain that takes about 5 seconds …
  • TY for 2.40, Some questions. I upgraded to Unity 5 and get this error- Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent s…
  • Hey, Any Idea what I might be getting this particular error- The referenced script on this Behaviour is missing! UnityEngine.Object:Instantiate(Object) ORKFramework.Combatant:Spawn(Vector3, Boolean, Single, Boolean, Vector3) ORKFramework.PlayerHand…
  • I want to thank everybody who has responded to my posts and Gamingislove for these awesome tools. Let me introduce myself. I am William from FireCatGames, firecatgames.x10.mx. I am not so much making a game, as porting the one I have already start…
  • Hey Catacomber, I have fixed that issue, TY. My big issue at the moment is-I looked through your TUT and settings a little closer, fixed the issues with the abilities height, only problem now is, when is gets very near the NPC target, the ability w…
  • My bad, I totally forgot about that, sorry. Icon issues mostly fixed, I resized the icons and made some adjustments to the Hud/Gui boxes, looks good. The Icon for empty still shows a little smaller than the assigned but not bad. TY. What was really…
  • TY. I have looked in Menus > Menu Settings and I simply do not see the option to follow cursor. I think I read about the click and other additions in the upcoming release, so, you will specifically be adding the option to 1 click I hope? I am c…
  • HA, I saw the Gravity option in the move events, so, I think, hmm, let me add that to my attack ability that I am trying to get off the ground, and to my surprise,does nothing for that, but I am treated to my NPC flying into the air, HA, ha, ah.
  • This weekend if not sooner I will set up a small project, TY very much. I set the follow mouse setting in the skill bar GUI box but all that does is place the whole skill bar at the mouse, does not allow me to just drag the ability/items themselves…
  • Sorry, I think that I am simply not understanding some of your explanations, my fault I am sure. 1. I guess what is confusing me is that I am using icons that have all the same size/format and the one assigned for skillbar empty slot fits perfectly…
  • 1) Icons use the size of the texture. Text is sized according to the text format defined. TY, I have changed the size of the actual icon and that seemed to help but I should not have to do that, correct, I should be able to make the proper changes …
  • Hey Balive, this is exactly what I am trying to accomplish, went through the tuts and can not seem to get it quite right. having issues with the dragging and icons not showing correctly and a few other issues. If you get time, do you think you could…