martyn

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martyn
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  • Hey I have just managed to find time to look back into this, work has been a nightmare!!! I have got it all working, the character goes to another scene and fights, however... When the battle scene spawns there is another enemy there (even thoug…
  • Great thanks! I think I have managed to get it working! I just need to figure out how to get it to fight in another scene - as I have managed this with my random encounters.. think it may just be adjusting the scene ID?
  • I am using the combatant "Forest Goblin" I have dropped him into the scene and added the Battle Component (script). left all the default settings but set the start to NONE. In the event I have, the event settings I have created a prefab and set t…
  • I dont suppose there is a tutorial for this is there? I am trying to run everything from the same event. I have my dialogue then set it to start battle, didn't fully understand what you meant after that :) Thanks
  • Thanks Just needed to check a box and it worked :) Thanks again!
  • Hi, Sorry I didn't mean randomly but higher, however I have solved this by moving the bounds. I do have an issue though, as you see from the video below when it loads the guy box it blips one in the centre, any idea what could be causing this.
  • Great, got this working perfectly :) Thanks!!
    in Cut Scenes Comment by martyn August 2015
  • Ah that makes sense! How would I go about sorting the animation out? I have tried to do this using the Legacy Animation and combatant animation but that doesn't seem to work. Thanks again!
    in Cut Scenes Comment by martyn August 2015
  • Hey I got it working seemed I just needed to update to newest version of ORK. I do have a couple of problems though; 1) Its not playing the walk animation - I assume I just add a Legacy Animation and set Object to the player and select the walk a…
    in Cut Scenes Comment by martyn August 2015
  • Hi, Would someone mind telling me what I'm doing wrong here? I have my start event, I start the game and what happens is the player is spawned and camera is set. I cannot control the player which is what I want but he does not move to the positio…
    in Cut Scenes Comment by martyn August 2015
  • Hi, Thanks! Yeah I went through that tutorial previously, did a little test but it didn't seem to work the way I wanted. Will have a play later and see if I can figure it out :) Plan is to simply have Player automatically move to a spot, speak …
    in Cut Scenes Comment by martyn August 2015
  • I have got this sorted :P I would just like to thank GIL for all of the hardwork put in to get this resolved for me :P I just have a few improvements to make to give it a more polished look. if anyone would benefit from this, ill do some form of…
  • Thanks, will try changing the Auto machine with a Tick machine and see if this works tonight. :)
  • Hey This is the curser prefab Under Tutorial Resources go to Prefabs, Battle system and then CurserPrefab In the ORK framework, go to Battle System. Under Battle Settings you have Target Selection, Under Target Curser you can change the prefab :…
  • Nope still not working. I have set the player prefab and child objects to have the same layer as the trees, I have also added the Camera into that layer as well. But not working Not sure if it's the settings I have on camera, got it set to execu…
  • Ah - thanks, At work at the moment so will check tonight and no doubt will bug you again if still missing something :P Thanks for all the help so far and the patience, I really appreciate it!
  • Still struggling with this for some reason, I have tried changing settings and having a play but nothing seems to work. Really struggling to see what needs to be fixed. I have updated the settings you gave but it still cannot find the player, if I…
  • hehe figured I would be :) I have changed the above and it still seems to fail to find the player for some reason, not sure why.. I have managed to get it working with triggers but think recasting would give better results.
  • Ah sorry! :) here are some screens I have added a tree with a box collider on it. It seems to never find the player even when nothing is obstructing view. I imagine I am missing something really simple :) Thanks
  • Here are some from the project I am working on :) Name: Summoners Guardian Website: http://www.summonersguardian.com Summoners Guardian is a turn based RPG, you take the role of a soldier who puts his trust in an enemy of the kingdom before his l…