Yes Its solved me, thanks a lot GIL, but in these case, why I must set Is kinematic in the rigidbody component? I based oncharacter of survival shooter tutorials and I saw the Is Kinematic option in rigidbody is disable.
gamingislove said: Make sure to use the lock options for rotation axes to only rotate on the Y axis. Otherwise it might be a rigidbody/physics causing this.
In this case I must remove the rigidbody component of the character player or constraint the…
Well, already in this case, if I have managed to correct the axis of rotation with the parameters you have just passed me, but now a problem occurs to me, I will show it to you below in a small video, but when pressing the right analog stick (turn o…
The player characters moves right, but when he rotates around his axis I still have the same problem, under I show the screenshots of my schematics and nodes, specially to Change variables, Moves and Rotate to nodes. In node settings I added another…
Yes, I´ll show screenshots of Change variables, Move and Rotate To nodes.
I added the Change variables node before of Rotate To I don´t know if the Change variables must add just after the settings node or after the Move node
Here I post a screen…
Doesn´t work, I´ll post a screenshot of my schematic, y added the node Change variables before the Rotate To node, but the player doesn´t rotate around itself.
https://imgur.com/a/gqpCRMQ
gamingislove said: You need to use the Change Variables node before the Rotate To node.
I´ll try if it works, and ask again if I found some issue. With Directional Joystick Input node I must do the same way?, for e.g I must to add before the Rotate…
gamingislove said: No, you use the nodes to get the position you use in the Rotate To node.
I´m a bit lost, I based in schematic created in Survival Shooter tutorial, but in this case I should do it based in https://makinom.com/guide/tutorials/sche…
gamingislove said: If you want to rotate into the direction of the joystick, store the horizontal and vertical joystick axis as a Vector3 variable, e.g. via a Change Variables node or Directional Joystick Input node (to e.g. store the input based on…
I´ve created a Trigger Machine, and select Machine Object as Actor Type, I´ll try to create more fades and and wait nodes, @RustedGames helped me, and it solved now. But I should like to get a more deeper understanding of machines componentes, I´ll …
I´m using better a trigger machine and adds CamPoints as GameObjects, they are (old waypoint) and are 3 empty gameobjects and then add them individually inside nodes Change Camera Position but I´m a bit lost, I don´t know where I must add the camer…
I´ve tried to follow and adapt the tutorial but I have some doubts:
In event settings: how I could block the event?, I must add 2 actors (player and camera), the camera must be machine objects, starting objects...what actor type must select?
In ch…
gamingislove said: For all combatants in Combatants > Combatants > General Settings in the Battle Settings > Default Death Settings.
Individual combatants can override the default death settings in their Battle Settings > Override Setti…
gamingislove said: One other thing that can play a role here is the Unity Wrapper functionality, where you can e.g. hook up custom pooling solutions for creating and destroying prefab instances. These settings can be found in Game > Game Settings…
gamingislove said: Well, as said - the prefab being destroyed isn't handled by the death schematic, so that has no influence on it. The prefab is kept if Keep Prefab is enabled in the combatant's death settings (either the general combatant settings…
No I don´t get any error in the Unity console. I´ve checked my settings and are based in Action RPG tutorials. I tested the schematic and is ok, is similar than the Chompers dead schematic, with the spawn particles prefab. node
I post a screen with…
Yes, I´ve used the schematic and nodes that come with Action RPG tutorials, but the player character is different, and it does other combo attacks, I thought it should damage in a similar way but not, I should extend the animation duration and its s…
I´ve left empty but it shows a white blank image, I tried to set up in schematics settings, cheking the portraits and drag the sprite image, I´ll show some screenshots about my process:
https://imgur.com/ogWzA9x
https://imgur.com/TqEGGHR
https://im…