Hello Gil!
Thanks for the usual feedback and help.
The system I'm using is turn-based.
Prefabs are Lowpoly and not very demanding on performance.
gamingislove said: As for spawning combatants on the grid based on distance to the player/group …
Hello Gil!
Thanks! Your help has been essential at key moments in the development of my game.
I tried to follow what I understood and the prefab is still not being destroyed.
I hadn't commented before because I didn't know if it would make a diff…
Gil,
Thanks for the feedback. I just sent you an email with all the screenshots. If you need anything else, just let me know and I'll be ready.
Thanks a lot!
Hello Gil!
First of all, thanks for your help as always.
I've added the suggested nodes, but it's still like I can't store the prefabs. I feel like I must be missing something simple here. Here's how the event went:
Check Faction = Player
Success…
Hello Gil!
Oh sorry, forgot to mention. Yes, I'm using ORK 2.
Is it possible to make a Combatant work as a Shop/Store on the battle grid in Ork 2?
If yes, how can I do this on the battle grid?
I ask because it wasn't clear to me.
Thanks
Hello Gil!
Thanks for the feedback.
I added an Open Shop node and nothing happened.
The nodes in my events are:
Event Settings
wait
Combatant Check
Open Shop
I'm in a Grid Battle and I select the skill from the Tutorial Battle Menu.
Is there a…
I'm not using a specific event to spawn fighters. I'm using the "default" in the cell settings, under Battle system, Grid Cell Type. Defining the combatant that will be generated.
I also tried to spawn directly in the battle grid cell, setting …
Sorry, maybe I wasn't clear enough. I was referring more specifically to combatant rotation. It is spawning with a random rotation and I would like it to remain with the original prefab "y" rotation. (=0)
Hello Gil!
Looks like I figured out what was causing my Building-type Combatants to rotate. Turn End Orientation was enabled. Then, at the end of their turns, they rotated. Once disabled and they no longer rotate.
Now something curious happens. I …
Got it Gil... so I'll start with the skills he's getting.... and maybe it's time to start a journey to review the skills... I'll come back here when I'm done. Thank you very much!
Hello Gil!
Are you referring to Skill Events that buildings take in the form of damage when attacked? If this is the case will I need to review every skill event I have?
Otherwise, I'm using the Teleport Battle Start event and the rest of the tuto…
Hello Gil!
In my game, Counter will always be possible, but I already changed the counter chance to zero and nothing has changed.
Rotation happens when the building is attacked. I think it's important to inform that the attack and counter skills a…