Melchiah

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Melchiah
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  • Hey Gil, Since you played around with it, was curious if you had a quick reference I could pick your brain on. The UI controls, How would I go about making Rewired See and Use your Menu Controls in ORK so I can map them to the Controller? Is it ju…
  • Yeah, I had tested it out on a 2021 version first to see how it all worked and got a Version too recent due to that. Can't wait for ORK 3! Been hearing much good of it so far.
  • When I opened the file again for that Error for you, it finally said it had installed the wrong version of Rewired for the Unity Version. I went and deleted the Package Manager download of it so it would get the 2020 version and then reinstalled it.…
  • ArgumentException: An item with the same key has already been added. Key: Assets/ORK Framework/DLL/ORKFrameworkCore.dll.meta System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.Insertion…
  • Perfect, that is the solution no doubt, locking them away from normal save files and into Autosave. Thanks, I was thinking it was saving on it's own at intervals, but this is exactly what I needed. Mel
  • Or would I need to open the death.asset script and manually add it in through like Visual Studio?
  • Thank you! The design would be like, On New Game, Choose Difficulty, Pick Hardcore and it searches global variables to see if Hardcore is in play, if it is, it then creates Hardcore1 variable and sets it active, if not then Hardcore. I was hoping t…
  • Thanks, I do believe I have that set. My issue was rushing, I copied the player HUD to use for the target HUD, then in my haste didn't change it's element bounds, so it likely was showing up, but hidden behind the player HUD making me think it wasn…
  • Thanks Gil, No worries and thanks for the response, I will look at changing up what I have to. Curious though, if someone were to sponsor the feature, would you be able to split up the axis into 2 fields, + and - in ORK so it could be possible, in…
  • I know it can, it is more an issue with everything else is already up and working as it should be, if I don't have to change to Mechanim for 1 model, I would prefer not to. If I have to, I have to. I don't mind working with it, I was more curious if…
  • If I am not mistaken, I could be, I think he has a Menu GUI Box he needs in 2 different positions and is trying to make one box show in 2 different areas. I think what you might want to consider is copying the one you want to use and rename it to w…
  • Thanks a bunch. So I ended up narrowing it down to events, and in my earlier days I had set up the camera on the startEvent to be in field mode which was why I was having issues, then my Camera Event had a Mount node instead of Initial Position, onc…
  • Ahhh Ok sorry for that, I didn't check the demo that is on me. I saw the part about the red lines below the feet to see the raycast line, I will review that and make the changes, Thank you SO much for the pointing in the right direction.
  • I see... So Real Value Count would do the effect of Earthbound.. where you can take a massive hit and it slowly counts it down letting you heal like you said before you die.. awesome to know! Thanks for that. Also, long time waiting, sorry for tha…
  • Sweet! Thank you Gil! I will do so now. Perfect, it shows up, thank you again! :)
  • Sure no worries, I got another 30 monsters yesterday from Protofactor on their 50% off sale and got them all turned into 1 entity each and put back into the Project how I want them. Luckily it should not hold me back from making further content as a…
  • I sent the link for the Project to the email above, thank you VERY much for the Help Gil. And Ork in general, I found it when I suggested I wish there was an RPG maker asset for Unity, then googled that and found someone had reviewed your asset and …
  • I'm copying a backup to remove the library folder for you.. then I will zip and upload it for you sure. Thanks for the Library Tip, my project is about 46GB atm raw lol. Since this is the new file, I only managed to make the first scene operational …
  • https://ibb.co/t3Bqz56 Well, I have redone the file the last 2 days, gladly as it is way better this go.. but alas, my level up notification still fails to show up. This go around I only did the basics and no changes in there save ensuring Show Ba…
  • That is actually what I had done. When Use Class Level failed, I went back to the original way without Combine Level Up and Show Combatant Gains checked. It didn't work either. I'm going to redo the project file. Already started last night. Some o…