dunebug

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dunebug
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  • And it's randomly stopped working again after playing with some ability subtypes, changing it back didn't fix it.. Hm. At least I have version control on.
  • All of this is just off the quick start tutorial still as I'm getting baseline stuff set up. So it's the menu set up during the tutorial, which is separate from the battle menu. So it's just the basic battle menu from there as well. There's nothing…
  • Bug report: when the game time is frozen while in Play Mode, if you exit play mode it doesn't return the time to 1, stays 0 and has to be fixed manually in project settings
  • Not sure if this is a bug or not... I'm trying to set up multiple "Reuse Time" settings on an ability. Turn-based battle system. My action cost for these types of abilities are 0, so it won't end the players turn. But I want it to block the full ab…
  • I've got "Attack" set up in Default Base Attack.. My player can damage the enemy just fine and win combats. When the enemy takes their turn it says "(enemy) attacks", and their turn ends, but no damage is dealt to the player. I tried setting Attac…
  • Aha even just knowing how to print to console for debugging is super useful, thanks :) it ran 98 times (49 level ups, 2 combatants). Seeing the printout, I went back and double checked that my Exp stat value was set up correctly... I had done every…