I can't really tell but it looks like the enemy starts its attack animation and then moves one step closer to the player. I don't if it's maybe a weird setting for the attack range and the stop range. Could that be the issue?
EDIT: Alright so I nee…
https://streamable.com/vw3tc3
I don't know why this happens but even though I set the enemies stop range to 2 the enemy moves closer and closer each time it attacks. Do you know why that is the case? Is it maybe something in the ability settings or…
The Damage dealers/zones setup is already done in the Realtime setting so that should be no problem I already have that setup. But I tried setting Target Range to "None" and using no Range setting in the Abilities "Use Range Setting" and in the Batt…
Oh tank you very much :D The animation problem finally got fixed. And I just finished the Real Time Combat tutorial but somehow it's not working properly. The enemy is always doing nothing and if I open the Battle Menu with Left Control the Attack b…
How exactly should I do that? I've tried to follow your instructions now. I disabled Auto Animation for the combatant and in Base/Control > Animations > Mecanim Settings is enabled Set Horizontal Speed and named the Parameter "movement" (the f…
Position change is already enabled. And in the tutorial there was no transition back to idle so I thought that's probably not needed. Still tried it but didn't really fix the issue. Fixed the placement problem by disabling set to ground and just cha…
https://ibb.co/0B8s2d1
There is a Wait node in the attack event but I don't know if you meant this one.
EDIT: Alright so I had an idea... I thought maybe it does actually work but since the animation itself is so short it looks like it doesn't. So…
So to maybe make things a bit more clear I just took 2 short videos showing the issue.
This video shows my setup in the ORK Framework for the animations and events:
https://streamable.com/grf653
And this video shows the gameplay result:
https://st…
Yeah the actor animation thing was a bit my bad I forgot that I set the same animation for a few states because I hadn't created them yet. Now everything looks fine but like mentioned in my edit now the player plays the attack animation after he get…
I've already tried changing attack to Cross Fade but it didn't work.
How exactly should I do that Wait setup? Do you mean that I should make a state in the Animation controller that first goes to the "Wait" state and after 0.1seconds to the next st…