The sprite-lit-default and sprite-unlit-default is from the URP package
Packages/com.unity.render-pipelines.universal/Runetime/Materials/Sprite-Lit-Default.mat
You're right I just tried it and it works, also it works with sprite-ulit-default, however that doesn't explain that a sprite renderer with the sprite-lit-default material also works when a tile map renderer doesn't. I'm confused.
sprite renderer
w…
Yes if you use the alpha slider on the color it works as expected. https://imgur.com/a/64SExi4
I'm using URP and the material is the sprite-lit default and I have a 2d global light so everything seems to be working. I just cannot seem to change the …
So I figured out why it's throwing this error, it does it when tries to find the sprite with the boxcollider2d on that triggers the event to begin with, but it has been deactived after running the event the first time so it basically tell you that.
My bad
I had already setup the custom control section you're referencing, however I didn't notice the script spelling error when I made it, so the custom controls behavior name was GirdMovementScript. So when I later noticed the spelling mistake and…
I think it's worth mentioning that I don't have the full version of Ork Framework, I have no access to the code. So far the free version is great for setting up a few things.
I'm sorry that I was unclear. I don't want to change the name, although I…
Thanks for a quick reply. Yes I did follow the steps before this, I have only skipped sound, part 6.
My Unity is definitely not up to date.
Ork version 2.32.1
Unity 2021.1.11f1 (2021.1.11 is from June 10'th)
So if I gave it a rigidbody 2d and set it to static it wouldn't move? Thought I tried that but then removed it because I didn't want to add unnecessary things to ork.
I have now done what Wrofir suggested and it works perfectly. I'm not sure why ph…