pseudoscience

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pseudoscience
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  • I'm just not sure there's a way to make UI setup not-boring, UI is just kind of tedious by the nature of it. But the tutorials are extremely helpful and I've gotten a surprising number of questions answered myself just by reading them more closely.
  • Oh man, I already forgot I posted this. I figured out the problem, I think I needed an extra collider to deal with triggers. Thanks for the help!
  • For a general setup, I have a locker object in the scene with an Interaction Machine, Rigidbody and Collider attached, and my player object has an Interaction Controller/Rigidbody/Collider attached but when I get close enough for a collision it does…
  • I just figured it out, you were right, one of the values wasn't being set. I had neglected to set the "idle" boolean to false when the sprite is supposed to move, everything works now. Thanks for the help.
  • That is a good question, I mostly have it on a blue background so far. I should also import a tile map and see. The animation controller takes in the InputKeyAxis values, sets them as InputX and InputY parameters and chooses the direction and anim…
  • That seems to have worked, thank you!