That... is a really good point. :D
I told a little accidental lie before, I'm not calling ORK.SaveGame.Save(0) on scene change but rather on application quit.
I basically wired it up so that I have ORK.Game.NewGame(false) in my main menu, then the…
So, I'm not using a Spawner, it's a static arena battle with combatants defined in the Battle component and using scene IDs is disabled.
It works fine if I fight a battle, return to my map scene and fight another battle. Where it seems to break is …
All good, the save must have been corrupted with my tinkering, I cleared the saves and I've done another playthrough. It's now behaving as expected. :)
Yeah, I thought that could be a possibility, I've put in a 6 second delay after the scene loads before trying to complete the task though, and I'm able to retrieve the task name just before calling SetFinished on it... But it still won't do it.
Fun…
Thanks so much, that's fixed it up nicely! I only have one niggling issue remaining though, tasks[taskNumber].SetFinished(player, false, false, true, true)
This usually works but I can't figure out this one problem, where I have these two active que…
Hey, so it looks a bit healthier now, I can load the data but interestingly my task completion code no longer works... This is what I'm doing in my task completion manager:
var player = ORK.Game.ActiveGroup.Leader;
print(player.GetNa…
Ah, that's probably it. I have the ORK Game Starter in my main menu, then in the main game scene I just have a custom QuestManager object that sets a field to ORK.Game.Quests, I'm then just doing questEngine = ORK.Game.Quests; in Start().
My quest…
Perfect! I didn't think to check AI Settings. I'm assuming I'll be able to also define their logic (tank, dps, healer etc...) via the AI settings and event system. I'm pretty excited to get stuck into that part next! :D
Yeah, using "my own" models. ;)
So, basically it should be either animation controller + pass on speed param (I'm not actually sure I understand what all the settings should be tbh -- just no Auto Move and no Use Position Change?)
OR
Auto Move wi…
Hey thanks for the fast reply! :)
Basically I've been following the full game tutorial but trying to use Mecanim instead of Legacy so hopefully I haven't missed any critical setups...
A.) I've checked auto animation on the combatant and set the sy…