Ah okay. If it's some other weird bug, then I don't have a problem keeping the sprites as the child, if we can solve why it's happening.
I'll send you a copy of the project so you can take a look at it.
Ah, I didn't realize the camera's height setup would move it along the Z axis. Adjusting the node to match the height solved it. Thanks for the help, GiL!
@gamingislove Is it alright if I send you a copy of my project so you can take a look? It might be easier to just use the animator and sprite renderer on the root object of the combatant prefabs, but I cannot get the player prefab to animate correct…
I'm also running into this same problem on battle combatant sprites as well. When trying to change them to simply use the sprite on the root/parent, it doesn't animate properly.
I can confirm the issue is something to do with having the sprite set as a child, after playing around with things for a bit, but I cannot figure out how to change the player prefab to work/animate properly with all the sprite components on the pare…
It's worth noting also, this only occurs on objects that have the sprite set as a child. I've never had any issues with clips on objects that keep the sprite and animator on the parent object.
I didn't get any console errors during the setup of the animation. However, once I enter testplaying, the error shows up in the animator. One thing I have noticed is that after setting the clip up, it shows as follows:
It lists the new clip (whic…
Okay! That seemed to do it. Using Find Actor Objects after the battle, in tandem with keeping the NPC as the Find Actor like I originally was, seemed to do the trick.
Thanks so much, GiL! Your help and hard work is always really appreciated! Hope y…
Yes, the battle takes place in another scene and then returns to the original scene where the machine was. I'll look into using Don't Destroy On Load.
Also though, I don't quite understand what you mean by "The Find Actor Objects node is only used…
I've tested it out using the NPC as a Game Object type, then adding a Find Actor Objects node, and it still doesn't seem to work after the battle.
All nodes that do anything with the Actors, such as movement, change color, etc... refuse to work aft…
I have an NPC game object named Christoph, and the actor set up in the schematic settings is established with Find Object and Name (search name: Christoph).
So to use the Game Object type of actor, I would manually set the Christoph game object in …
I actually am running into a weird bug in this same schematic, now though.
After the battle completes and the schematic continues, I cannot get it to control or acknowledge any Find Data actors in the scene. For example, if I want to change positio…
Ah, that did the trick! I changed the distance to 0.1 in auto start and I can safely approach enemies without it instantly starting. Thank you so much for the help!
Okay! With using the Move Into Direction node, it seems like it's working, however the X and Y axis seem to be swapped. I assume that's because of how the 2D sprite's rotation movement is setup then? Does that seem normal to you, GiL?
Either way, …
Ah yes, I've tried using the page end code, but that seems to only work if the dialogue is all from one single character.
Glad to hear that there's a feature planned, though! That would be awesome if it gets implemented someday. Thanks GiL!
@gamingislove
I have my game's story/dialogue saved in Google Doc files, and the process of editing it into schematics is a lot of work so far. Is there a way to copy and paste large amounts of dialogue text into the schematic editor all at once, …