Note also that there is a "Block Diagonal Distance 1" flag in the range settings. You can use that to switch between the "cross" and "square" versions.
Personally I use Unity's built in Cinemachine for camera control - it's pretty easy to use, and very powerful. There's an Ork/Cinemachine bridge already provided by GiL that's super simple to set up.
(I was never able to get really satisfactory cam…
Here's the setup for the value bar. Any other setup that would be useful to show? Checking against a pre-update backup atm, and don't see any differences yet.
So I got the Action Bar working, but I'm now trying to replace it with an Icon Bar. However, whatever I try, I keep getting this error message. The HUD initially shows up correctly on the first player turn, but then the error arrives and the game fr…
Hey hey :)
I'm having the same kind of problem, where I can see the Action Point bar changing, but the changes never stay, until the bar gets to zero. I've tried with the Max Action Bar flag both checked and not checked, but still can't get it to w…
Aha, yeah - in principle that should be straight forward to do, I can easily set a flag on single minion when I determine the turn order at the start of each turn. Might be a little tricky when minions start getting killed, making sure there's alway…
Hmm, so trying out exactly what you suggested - I can only get it to work if I disable the Ork HUD Text Content component on the Status Content object of my Information HUD. Is that normal?
So still struggling to get anywhere with this...
I think the core problem is that I can't find a way to get to the cell prefabs (since that's where I would want to change the color). I have the cell GameObjects - all the children of the Battle Grid…