1/Ok if it works for you thats mean my settings are wrong or something is missing ,I will dig deeper tonight but didn't see anything weird in my settings.
Do you mean making appear a slot that contain ability type I want to equip go throught making…
1/The final goal would be to display a set of shortcut slots that can "equip/assign" certain ability types only.
For a concrete example, the first two slot shortcuts in the list could only equip fire-type abilities and the last three only water-type…
Ok I think I understand what you mean.
So I did two things:
1/ create a HUD with an ability list + add a status text content "ability" and copy then paste this HUD at the base of my already existing HUD.
Now I have the name of the skill which is dis…
edit : Ok I will send you that tommorow on your mailbox ;)
I'm sorry but can you be more specific?
If I need to display the effect of a skill during target selection and it doesn't fit within the scope of the HUD, am I supposed to use a UI box with…
Ok so there is now way to display the status effect that will occur if the skill hit the target ?
So if I understand correctly most of HUD status text content can't work with a HUD(ie in battle in my case)?
For the status value preview I figured it…
On your advice I looked again at the tutorial for the HUD.
So I also redid prefabs as indicated by this method in (for prefabs) this time.
I was able to make some progress, the chance hit is now displayed where I want it and with the right value (I …
So suddenly I went back to review all the parameters in text display, I checked as many boxes as possible to see if something more was displayed, indeed after having unchecked only player group one more info was displayed, the "hit chance" info with…
I've already try this class slot yesterday but no display.I found the problem,the prefab for the HUD was set to "status value" and not" class" ^^"
Thanks for the guidance =)
Ok got it.
In fact what I would like is to display the name of the class equipped in the classlot A, B or C according to my needs, for the moment with this component I can only display the class contained in the first class slot , other classes are …
I'm pretty sure I checked a box and I shouldn't, common mistake I make when I'm tired ^^
Can you tell me if there is a way to have a turn order HUD with actual turn + next turn?
I'm using some stats to determine who will do the next turn, but I don'…
I have almost the same settings as the 2D grid battle tutorial.
I tried to start the battle via a main menu which loads the scene and also to launch the scene directly via the editor.
There is an auto start settings with a delay, I tried several del…
Yes I have all the setup ready.I might solved the problem for the audio by checking a box,at least the slider now displays on the screen ^^
So what the integration(wrap up) of rewired for? Making the infos of rewired going to the player object if a…
Ok I think you will reach more user the day this happen since Unreal 5 seems Very far from unity in terms of performance in the good way ^^
I had heard about a possible adaptation of ORK for multiplayer (online), is it still in progress?
So in order for this to work I just have to take the original asset?
But what about the configuration of the portrait type ? I should trander the file related to this configuration to the next project right ? I mean if this is possible.
Ok I see maybe its achievable with some schematics refreshing shop after the purchase.
I will try it and tell you if anything occur.
I wish you a Merry christmas and Happy new year by then .