Considering I moved to Unreal last year, I'd love to see Ork on the Marketplace. If I can help in that let me know. I've already been recreating Ork features in Unreal.
Granted, I can say that UE Ork will be wildly different given the structure of …
So been playing around with it more and still can't get it them to line up well. So I tried the most direct approach of making a Damage Type with the finisher victim animation as the damage.
Still having a hard time with the time alignment.
I'm us…
The Research Trees seem to have a bug.
If you enable "Check Research Count" in the Research Condition of a Research Item, it breaks the structure in the UI Research Tree. It breaks any lines and set it to the top row aka Tier 1.
It doesn't seem t…
I'm using mecanim.
Right now my schematic is pretty straightforward as I'm still tinkering with how.
It's a standard attack schematic and then on the damage dealer I add the victim paired animation as a damage animation.
gamingislove said: An alternative could be to set your game objects you need in every scene to not be destroyed on scene changes. E.g. schematics have a Don't Destroy On Load node for that.
What's the…
Now that we have class slots, it would be nice to have a way to build nice looking Talent Trees like you can do in RPG Builder.
Menu making is still the hardest part of Ork.
So I'm necroing this thread, as I'm getting toward to end of the creation of my character/class select scene and have some questions on how to control it all.
I have the UI setup how I want it. It has three canvases, one with the prefabs for choosi…
@CobaltBlue73 Compass Navigator is really good, I'd recommend it.
As far as Unity Soup, that's basically how Unity works. You can make it all yourself, sure, but at some point you'll realize how much time you save by at the very least, using a code…
Suggestion: UnityEvent Machine/node
After a question I had for you the other day it got me thinking. Perhaps a machine or node that would make it easier to expose certain things to use in UnityEvents.
It's a few things @GuSt.
-The main one is stats as that drives most of everything else.
-Making a GKC weapon still works fine when being instantiated by Ork as an inventory item.
-Making sure the GKC menus are usually by Ork.