Ok, well I tried to create a new battle grid and deploy enemies on it, but the problem persists. I'm not using grid cell sizes for combatants.
I'm going to send you a Unity test project.
Thank you for your time, it's really appreciated, as always!
Huh... you're right, the cell seems to be empty... It says:
Occupant: Empty
Marked for: Blob
Guest 0: Blob
And for cells with a hero on it, it shows the name of the hero as the Occupant.
Despite that, the enemies are moving and attacking correctl…
Hi, thanks for the info!
All my skills are set to custom, but I tried to set one to a Default Target Selection ''Single Enemy'', and it still doesn't work.
It's like I can't click at all on enemies when targeting, I can still click on heroes.
I …
Thanks for the reply! Got number 2) to work in a second, much appreciated!
As for no 1), no worry, it's very minor. I just wanted to make this because I thought I could haha!
Thank you again!
Thank you for the reply!
The Get Nearest node is set up like that.
All the non blocked cells in this map are the same and cost 1 movement. (I've just double checked just to make sure.)
As for the other enemies moving, the yellow blobs at the to…
Yeah, I was thinking yesterday that my issue might be linked to the fact that my graphics aren't realistic at all. So I guess it makes that a physics based solution wouldn't 100% work on something that isn't physically logical...
That's fine, I'll …
Wow, got the arrow to point in the right direction almost first try! Thanks a lot for this arrow prefab setup! (I like that you put easy inside ' ' ... it was indeed very easy to do with your instructions, but I'd never have found it alone haha!)
…
Thank you! I've been able to get a nice curve very quickly!
However, I have two new issues I cannot solve:
1- By changing the speed value of the Shot Type in Velocity, I'm able to change the height of the arrow, but not the time it takes to reach …
Ork is a very powerful tool to create a game without requiring programming abilities. However, since it has so many features, it takes a lot of practice to get good with it. It took me about 6 months to get a decent prototype working.
The good news…
Thank you for the reply!
I tried placing a Curve Move node right after the Change Position node. Now, the arrow does the curve motion in the Y axis, but it doesn't move in X or Z and stays over the caster.
I feel like when the Curve Move node star…
Aaah yeah, that's it, got it to work in two minutes.
I never would have thought to make a state transition into itself.
Thanks for the tip, and merry Christmas :)
Ooooh I see! If saving during battles isn't supported, then I won't try to play around that.
But I'll keep the delete auto save feature in mind.
Anyway, thank you for the reply :)