I took a look at the Managed Stripping Level and it was already set to disabled. I also tried using the [Preserve] Attribute, still leading to the same result.
In the end, I spotted that I had mindlessly placed the script in an Editor subfolder. So…
ORK is one of the big reasons why I came back from Unreal, and it has been nothing but good to me ever since. I'll also stick with Unity for the next couple of years, but I'm super duper excited about the prospect of a fleshed out RPG Framework both…
Works perfectly, thank you so much!
I have the remove and reassign cell nodes wrapped around the faction check & change nodes, so there might be a tiny natural delay in my case. But for what it's worth, I can confirm there's no wait time needed…
Thank you very much for the quick reply!
I got it working setting the modified version up as a prefab, as you mentioned. Every resolution seems to work, so far.
I'll also have another look at it tomorrow and try to find out whether it's something …