@Woofur1n3 I made a few videos last year integrating Malber's Animal Controller, since HAP Controller core is Animal Controller, those might help you getting started.
How-to ORK Framework3 - Integrate Malbers Animal Controller Part 1
Hope it helps
@Orochimaru here it is:
How-to ORK Framework - Using Game Kit Controller Part 2
The implementation here is meant to comply with GKC setup, where the main player already exists on the scene, and it is child of a GameManager hierarchy.
If the asset y…
Hi @gamingislove I just showcased the approach you are suggesting on my last video about ORK3 v3.9 and Game Kit Controller, I'm not spawning ORK player but using a schematic to Join the active group and set the ORK Player, I did find that Set ORK P…
@shinanoishiguro2 at first glance you are using the wrong class name, it should be CinemachineVirtualCamera, then the CinemachineTrackedDolly->CinemachineComponent is added to a internal Component Pipeline list, you'll need to dig deeper into Cin…
@gamingislove that's odd, it is happening also for the paid version, just by opening the Makinom Editor, common factor here is Unity version 2021.3.1f1
Thanks @gamingislove for the quick reply.
May I suggest to just expose for us when the UI box is not focused, perhaps via schematics? the reasons being that
1) The cursor animation is now handled by a custom animation system, in my case DOTween.
2)…
Hi @iarrans,
You can register to the EnemyKilled Event like below
private void Start()
{
ORK.Battle.EnemyKilled += Battle_EnemyKilled;
}
private void Battle_EnemyKilled(Combatant…
I've sent the email, and yes ORK/Makinom has been initialized before accessing it.
I do agree I can access the data directly by referencing the data asset stored in the Schema object, I'm trying to figure out the save/load of the custom runtime data…
Moreover, I added my code to ORK sources, compiled the dll and it worked, so my guess now it is a reflection issue with Makinom DataHandler when having the code as scripts?
Hi @gamingislove you mean by setting up a "dummy" item that will represent my own Schema class? I'd like not to do that.
Since in the Inventory.Add method I can pass an IShorcut object, would it work if I implement the interface with my Schema class?
@iarrans have you checked this post to make constants out ORK List Classes?
https://forum.orkframework.com/discussion/3336/resource-generating-ork-constants-for-scripting/p1
I think would be helpful instead of remembering the Editor Real ID
not sure if this would work but perhaps registering to this event you'll get notified when the target changed?
ORK.Game.ActiveGroup.Leader.UI.AfterTargetChange += UI_AfterTargetChange;