Error after update
NullReferenceException: Object reference not set to an instance of an object
GamingIsLove.ORKFramework.Components.BattleGridCellComponent.StopAllCombatantHighlights () (at :0)
I have one more question,
For example, a character has ten passive skills,
I have enabled the start disable,
My thought is,
The player clicks on a one passive skill to enable,
Other passive abilities are automatically turned off.…
I'm talking about using automatic skill upgrades?
Does each skill automatically track its experience points?
For example, it takes 50 experience to upgrade my skill 1 to level 2,
Skill 2 To level 2 requires 40 experience,
Players gain 100 experi…
Now a single state is superimposed three times, and even with three additions,
My idea is to superimpose different states and judge only the different states. For example, attack drop defense drop hit drop counts three different buf…
Can we add a new state judgment to determine how many states there are on the target instead of using count?
For example, if the target has reduced healing *5, reduced defense *3, reduced attack *7, it can only be judged that he has three reduced b…
I am in a turn battle, after the first combatant has finished his action, I ask the second combatant to use the command to resume his action, how to achieve the first combatant to resume action?
How 2D games use height differences in battle grids.
For example, my archers are standing on the wall, and the infantry cannot attack my archers if they are under the wall.
I enabled the combat impact area check height difference, but it doesn't w…
The problem is that this happens when I add new items to storage and add new Settings to ORK.
Restarting Unity after adding Settings will fix this error.
For example, if I add a new item to the store and start the playtest, this err…