How do I get skills in combatant cooldown in the schematic
I want to make a skill that randomly resets the cooldown of the combatant's cooldown in battle
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GamingIsLove.ORKFramework.ResearchItemQuestionControl.BoxClosed (GamingIsLove.Makinom.UI.IUIBox origin) (at :0)
GamingIsLove.Makinom.Components.UIBoxComponent.DoClosed () (…
Hope to update next time
Can have full screen and window switching and different resolution Settings.
If it cannot be updated, can you ask GL to customize this code
I installed the skill on the shortcut bar, and the variable that the skill had on it seemed to be invalid.
Skills on the shortcut bar cannot use variables set by the skill itself
I set a variable for skills,
I want the prompt tool HUD, a description, to be displayed only on skills that have this variable,
I would have implemented this if I wasn't in combat, but it seems that the local variables are not working in combat.
I wanted to have a passive skill, like every time the player loses 10% of their health, the player gains a status.
How to define health per loss and then gain this status
I solved the problem of front row and back row, I used the battle position, equal to a certain coordinate on the X-axis, got a variable on the combatant in that position, and set it to front row and the rest to back row
I wanted to add some functionality to combat in my turn-based game,
I now have a problem, I give my game battle in front of two rows, how do I get which row is the front row, and which row is the back row?
I used the character's attributes and calculated this attribute value through the formula, but there is a problem that this attribute value is not updated in real time during the battle, is there a better way?
How to compare the sizes of multiple attribute values in a formula.
For example:
Power is set to 7
Set the root bone to 15
Agile is set to 8
Wisdom is set to 11
agility can be set to 20
Constitution Set to 13
How do I get the maximum value i…
I want to do a skill
His effect is after use
Abilities currently in Cold zone time
His cooldown is reduced by 1
I solved the status effects problem because you updated the new status effects system and some Settings are different from before.