Leidustraum

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Leidustraum
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  • @gamingislove 1.) Great1 it works! Edit: I've figured out the issue below ;) but keeping it here for reference later. It's my variable origin not being set to selected data, key: action Thanks! One last thing on this topic- I wanted to limit …
  • @gamingislove Ah ye, because the tooltip previously said float variable, haha. I changed it to int and it does look like it's working, but there are a couple of limitations currently: 1. It looks like I can only implement Mana Steal and Stamina S…
  • @gamingislove Also, when I use a schematic (any schematic) in the Change Schematic settings, it causes a stack overflow. I tried to use even just a very simple one that adds a flat HP value to damage dealer. https://ibb.co/2W0Lyzc https://ibb.c…
  • @gamingislove In the schematics, how do I call/get the value of the change in the status value(damage done) on the target, so that I may use it in the formula for the positive status change (resource steal) on the user? Because the resource steal…
  • @gamingislove In the same line, would it also be possible to make the Equipment>Bonus Settings>Status Value Bonus to use a float value selection, to allow using formulas etc, like in the latest update for Efficiencies? Thanks!
  • In your Ability Settings > Target Settings> Target Changes, you can simply enable "Blockable" for each target change :) This will automatically calculate blocking based on Combatants block chance. Combatants' block chance can be a status valu…
  • 4.) YES it works perfectly, yay! (With the minor snag that once I've unequipped the bow and equipped it back, the [Ammo] slot does not remember the last chosen ammo and is blank again). That makes a lot of sense now though 1.) I will try this later…
  • 1.) For the setup you described, does that mean that every time the character obtains a [Fire Arrow] item , he will also automatically obtain a [Fire Arrow] equipment which he can equip? But then when consuming ammo based on what is equipped, I wi…
  • I have a couple of questions with regards to this: 1. If the ammo is set up as equipment (e.g. Fire Arrow is an equipment equipabble in the [Arrow] slot), can it stack like an Item ammo would? 2. How would I set it up so that using an ability or b…
  • @gamingislove Sorry, can you expound more on this? I'm a very new user and have very little idea about using schematics yet, so apologies in advance. While I understand the idea behind your suggestion very clearly, when I tried to execute it, ther…

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