Ork framework in unreal engine would be excellent, there’s really not much that compares there. It would be awesome if it was more straightforward than expected and we could move to it next year
Hello, we're going through and polishing our systems the demo. Just checking in to see if there are updates in the last ~8 months that would allow 2, 6 and 9 to work?
GKC is adding online multiplayer and VR to their character controller, so this could be a way to bring these into ork.
RustedGames is working on a series for GKC, but he has said it's a lot of work arounds for the foundations for the integration an…
Also wanted to clarify question 6 in light of the class update
6abc) Hm, not directly.
As said, abilities are learned by the combatant (or the group, making them available to all), i.e. they can't be given and moved around.
However, you can create…
We are currently looking into how to set up the the combatants in the players group so that they can learn any move their opponent uses of the same element if they use a learn ability move.
There are some other combatants that have multiple element …
I have a follow up question: is there a way in the editor or through schematics to set up a formula for elemental strengths and weaknesses to do things such as having elemental strengths automatically set or to have pre-determined modifiers with cer…
For reference to others who may search any of this in the future, here's the answer to question 1 @Acissathar provided on the discord
"I believe you need to have Start Focused unchecked on your menu items, and then it should keep focus on the Type/…
Thanks @Acissathar ive seen you helping people on the discord too, it’s much appreciated!
@gamingislove all the settings there are set up properly as far as I can see from my testing and comparison.
The weird thing is that I have the demo scene in…
Thanks @Acissathar and GIL that’s good to know.
I’ll look into both of those tomorrow morning
And GIL you don’t think having the other character controller move type will have any notable effect on the turn based battle scene?
No worries GIL, we may revisit this a little later then or change our game design to make use of built-in ORK approach then take it from there.
Cheers for the explanation.
Ok that’s great, I’ll go through those guides and apply your advice.
Also for the second paragraph relating to filling in the game encyclopaedia/dex etc as well as the numbered sorting list, what would you suggest is the best approach?
Hi Gil apologies I forgot to respond.
I ended up just using the demo scene as a basis since it worked on that and continued from there, so as to side step whatever was misfiring happening there.
I appreciate you offering to help with assessing the t…