I have a question about the compatibility of Ork with some features of 2D package.
I first used a simple way to create animator controller and animation for player, combattant, NPC, enemy... etc. Animation is based on Sprite and I use override con…
Hello.
I have update my player with the new tutorial of 2D grid battle. The Sprite and animator are on the Sprite object and now use the Direction/Speed parameters. It work fine with the player.
But when I have a second combattant in group, with…
@gamingislove
Thank for your answer, I found the reason (Although there really something strange...)
In the animator controller, there was a single animation using the renderer color property
(but I don"t use this animation). I deleted the animatio…
@Canelle
Color changes on game objects change the color of the object's renderer - some materials/shaders don't support that, so that might be the source of this issue.
Also, some other parts of ORK might also change the color, e.g. a flying text, …
Hello, I don't know if this is a bug or something I miss...
In schematics, I use the node "Change color" with some objet. It works with some object, but It doesn't work on the player. The player don't change color.
I tried to change color with an…
Thank you very much for this fast answer ! You solved the second problem (I didn't see one of the turn object options).
About the 2D sprite direction animation, I will see if I can base direction animation on rotation by myself. If not, I will wait…