RealityPatch

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RealityPatch
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  • @gamingislove So I was finally able to fix it. So I did as you said and updated without the source code, and it fixed some of the issues, but for some reason it was still giving picking up items an issue. Double checked the items in the scene and fo…
  • I'll try to do it without importing the source code zip. I do believe it is being imported as well. If this doesn't work, I'll be sure to send you a zip of the project. Thank you for your help.
  • I attempted to just import the DLL files, still does the same thing.
  • I can attempt the option @ranwang520 suggested. @gamingislove I ran the update using the package manager. And it is weird that unity did not give me any errors. Once I updated using the import manager from the package manager, it updates the follow…
  • So I got it fixed. Yeah I had to make some adjustments to the Character Controls in the Combatant itself as well as put the Character Controller I was adding directly to the prefab towards the top of it's components instead of assigning it to only i…
  • Ok, I think I may have figured out how to fix that last question. I'll do some edits to the controller now and see if it works. Thank you
  • So it was definitely having an issue with the Character Controller, yet my prefab already has one, but when I run the scene, it still gives it a new one on top of it. Is there a way to take this away so it uses the one based off the prefab?
  • Not sure if issues resolved for anyone else. I had completed all my UI Box setups and fixed the sizing with canvas. The area the tutorial doesn't cover is inside the Makinom Settings under UI System>Default UI Prefabs, you need to make sure your …

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