BAO

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BAO
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  • How to make characters turn towards each other when attacking on a combat grid? I thought of doing this through a schematic attack, using the Grid Cell Target Rotate node. But the schematic does not transmit information about who is being attacked, …
    in BAO Questions Comment by BAO January 26
  • >Movement is based on the origin/center cell. So there's no way to fix this? It just looks very ugly. >If you're not using a battle menu, e.g. selecting actions via shortcut slots/hotbar In this case, I’ll make an interface using shortcuts …
    in BAO Questions Comment by BAO January 23
  • Does the grid have the ability to auto-detect impassable cells? I would like to have a procedural level generation with randomly placed block objects. Is this possible?
    in BAO Questions Comment by BAO January 21
  • About Target Selection Lines I have a phase combat system with no active commands. How can I do such feature for this? In general, I would like to write a visualization system for combatants choosed actions. But I don’t understand where to start an…
    in BAO Questions Comment by BAO January 21
  • in BAO Questions Comment by BAO January 21
  • I increased the unit size, but see how it works? It only checks the central, main cell. Which leads to the fact that I can go beyond the edge of the grid, and also does not display the cells around the enemy. How can I fix this?
    in BAO Questions Comment by BAO January 21
  • How can I bind battle options to keys? For example, if I leave the movement through the action selection, I would like to quickly press a key, for example 1.
    in BAO Questions Comment by BAO January 19
  • I have a lot of questions about the grid and phase system. How to make movement always available on a mouse click? For example, so that movement is always available, and not by clicking on the “move” option, and only after that selecting a movement …
    in BAO Questions Comment by BAO January 19
  • Nice! Does the grid support different heights? For example, the expensive cost of climbing, or the impossibility of moving if one cell is much higher than the other?
  • I haven't looked into this yet. But as far as I understand, the grid cells does not support large units? Which occupy several cells at once. What should I do then? I could visually increase the size of each cell to accommodate both small and large u…
  • >2) The UI can use HUD components to show things stored in selected data using the HUD Selected Data List component. It uses a prefab that's spawned for each thing - the prefab's setup uses other HUD components to show the displayed thing's conte…
  • It's for this topic. Posted here by mistake https://forum.orkframework.com/discussion/8579/interaction-architecture#latest OK. Look, this is the architecture. There is an interactive place, there are N interactive objects in it (shown as spheres…
  • As an idea, I assume that each cube can have a separate value status. And he “roll” through the status change of ability. And after that, the damage subtraction formula itself is used, which reads the unit’s rolls. Is this possible? That is, techni…
  • And also a lot of little things. For example, characters can move around a cell simultaneously with other characters. That is, usually in all turn-based game movement action is blocked control. That's not in xcom. And you can move large group of uni…
    in Custom grid Comment by BAO October 2023
  • There is a square grid (we are talking about the last two). But there are unusual mechanics. Let's start with the fact that xcom has a three-dimensional grid. And as far as I know, the Orc framework does not support them. That is, two characters can…
    in Custom grid Comment by BAO October 2023
  • It seems I understood the logic of actions. Select Schematic Write a schematic, a very simple schematic that just takes the combatant id and feeds it into a script and runs it. The script looks like this: It has two variables. Both are for the ID…
  • As I understand it, the original decision to make the display through the HUD was unsuccessful. Since you need to make it so that the player can interact with a mouse click. In that case, I went to the screen menu and ended up making a thin one thro…
  • In all the boxes that we have created, there is always an empty text object. As I understand it, it defines the standard dimensions of the layout element inside the box. But the questions are: is it possible to make him read several texts? They jus…
  • Is there any way I can view the objects inside the selected data?? How can I access existing nodes? I mean, I'd like to tweak them a bit and see how they work internally.
  • I realized my mistake. In fact they all rotate uniquely the way they should, just a position in the world. However, I did not find any way to change the rotation for UI. There is no check for changing the rotation in the rect transform UI.

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