Krozo

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Krozo
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  • I added the HUD Equipment Slot (Content Provider) to the Shortcut UI Prefab, but the Equipment Slot I chose does not show up in the HUD. I think I may have this Shortcut UI set up wrong, because everything I do just shows the Empty Slot UI.
  • Yes, Ability battle menu option - Own Ability Layout is checked. I have a unique Choice Info Button prefab for it so I can customize that menu. I have my abilities being sorted by a variable 'abilitySlot', so they will change order almost every tu…
  • Hello @gamingislove! I paused on setting this up and am just getting back into it. I went through this tutorial and have a shortcut HUD set up. When I have auto-display on, it shows up, but doesn't auto fill with the equipment type I have attempte…
  • @gamingislove Thank you for the insight! Excuse my lack of understanding about HUD creation. I am having trouble wrapping my head around the steps here to create and use a Shortcut UI. So am I creating a HUD prefab to add as a HUD that I can choos…
  • @Dre788 That makes so much sense! Thank you :) I’ll give this a shot
  • @gamingislove I think this is where I am confused. When I select All Abilities of a combatant, does it not create a variable list of the abilities? Ultimately, I am trying to use a loop node to check each ability in selected data (all abilities of t…
  • Thank you @gamingislove! The next issue I am running into is I am trying to check an ability variable from one of these abilities in the list. I am testing this by changing a variable to the selected data list index 0 and another one for 1. But the…
  • @gamingislove Great!
  • @gamingislove Thank you! Didn't realize all the options in this node! Any chance Check Status - Ability, and Select Ability nodes will use the Ability index number as an option in the future? Would make it easier to loop through all abilities indi…
  • @gamingislove Sent!
  • @gamingislove What schematic node do I use to check if an ability is learned?
  • Thanks @gamingislove! Very much appreciate the support. With your advice around Ability Variables, I was able to get an increase to work with schematics rather than Ability Levels so far. Thank you again for all your help!
  • @gamingislove Great! So it remembers the target when queuing the move. Perfect!
  • @gamingislove Thank you! That makes more sense now.
  • @gamingislove Yes it is strange! I have many Normal Status Values. Here is how the prep time status value is set up with the UI Prefab being used. https://imgur.com/a/B1i3H6n
  • @gamingislove I see! I was not aware the Queued Action node exits the battle AI and does not further queue actions. If there is no Queued Action Node, does the Battle AI process entirely before using the first action in the existing action queue? …
  • @gamingislove gotcha, Is that something that may become available in the future? To decide what level abilities in Selected Data get re-learned at? Could be a toggle to learn at the level it was selected, or to choose the level. Or simply setting …
  • @gamingislove When I first queue an ability in a Battle AI, it uses that ability immediately, without the use of a Queued Action node to trigger its use. Is this expected behavior? To get around this I am trying to find a way to queue two moves (Non…
  • @gamingislove Actually I think I found out how to pull that Ability variable from selected data! Now I have to figure out why the queued ability is being used immediately.
  • Thank you @gamingislove! That works great for selecting a specific ability, which would require each enemy with unique abilities to have their own Battle AI. I will probably use this method. (Seems like you can't add into Selected Data a Random Ab…