Okay thanks. That works great.
gamingislove said: The quest notifications will also be shown each time for a repeatable quest ...
Oh, actually I hadn't even thought about that.
Thank you. This is a very good workaround. My quest is repeatable and I want to show this notification only one time.
Do I need to check the schematic to see if it has been played before, or will Activate Schematic only be played once anyway. I ha…
Thank you for both :)
The strange thing is that setting the target type to Self alone didnt work for me. The combatant selection appeared anyway, but you could only select the menu owner, which makes the combatant selection pointless at this point.…
1) That was what I was thinking, but also with the Status Type: Ability I get 0. Maybe I have a wrong content provider or so. But I can get the name, icon, ... and so on.
2) Hm, so there is no easy way to increase the research costs? What Im doing …
Ive another question about temporary cell events. Currently my 'Fireball' hits combatants around the target (1 gridcell) but the temporary cell event only appears at the original target cell (over Battle Animation).
Is it possible to have a cell ev…
gamingislove said: So, for the shake, block the camera control
Excellent :) Works like a charm. Thank you.
gamingislove said: No way around that ...
Is there a reason why I dont get the user / ability / item ... etc? Would it make sense to add this?…
Thank you! Thats what Im searching for.
Ive a little problem with that: The schematic dont run, I think its because the ability has the following settings:Target Type: Enemy
Target Range: None (AoE)
Is Dead: No
Select Target Cell: trueHow to handle…
gamingislove said: The equipment box should stay open when opening a sub menu on an equipment.
I think my last statement wasn't precise, Im really sorry, with your help the equipment box now opens , thank you! :) - I was referring to the equipment b…
Sounds good. Thank you!
Hm, for some reason the equipment box close if I use Sequence. Of course, I tried again with the Focus cursor over disabled. :)
Ah okay. To me it looked like the sequence would close as soon as they lost focus because when I select an equipment and the sub menu opens, the equipment box closes immediately.
Based on your explanation, I assume that for some reason the focus ju…
Sure.
I once sent you my project. The link is still active. If you want to check this you can go under UI>Menu Screens>2:Equipment>Equipment Box Settings and change Display Slot>Equipment to Sequence.
You should get the same error.
There are no errors in the console. Ive tried another UI Box but it dont works too, so it seems that there are a wrong setting or so.
All modes are working except Sequence.
1) Great. Thank you. Like you said hope it will fix my other issues with shortcuts.
2) I sent you an email on 6/3. Just for info in case it didn't arrive.
Thank you! This works perfectly. Didnt know that you can use anything as user xD. So the equipment can act as an user and the HUD can fill that information. Nice.
Is it possible to instantiate an instance under a parent (or change it, after creatio…
I write my question here, because the topic and title is the same:
Ive searched in the source code where the HUDs are created and its content set because I trying to find a way to instantiate a HUD and bind an equipment (or item) to it via code.
E…
I tried to edit my post earlier when the ORK web server apparently had an error: so here is the missing sentence:
There, only the locally selected data (equipment) is pasted into the globally selected data and Check Shortcut(Group, 0, 0) if it be th…