This is the schematic for the attack used in this video. This issue happens with every attack in the game, and every attack starts and ends the same way.
Attack Schematic
I checked the combatant and it doesn't have a movement component enabled. When I did enable it, the combatant stopped following the leader.
For the Move AI it is using, I recorded a video with all of my settings in it
https://youtu.be/_xjsEfT_zHU
https://youtu.be/G1iPkmu4aTc
I did have the formation set up before spawning, but I realized I didn't have the formation setting set up correctly in the node to make it work. Now my second party member doesnt spawn at an angle, but now whenever I s…
The Join Group node is set to join the active player group.
Nothing is changing the group size limit from what I can tell. I have never used that node in any schematics.
By not joining the group, they do not join the whole group. When I open inven…
Okay I think I mostly get what I am supposed to do. I am going to try it when i get home, but this is a video of what I am trying to replicate with ORK
The basic idea is that you select an attack and an animation will play. Depending on the atta…
I double checked both the battle spots and also made sure place on ground was disabled. Both were set up correctly. I also downloaded the completed project to directly compare my own and see if I could spot the difference but the battle spot setting…
Did this ever get solved? I am having the same exact issue. I double checked my spawn point and it is in the right position. I double checked all my settings and I can't find any differences. Everything else works fine, its just the combatants don't…