Interesting. I had not considered that approach. I'll look into it. I now sort of got it to work with equipment durability. I just lower the durability when the associated ability is used and then destroy the equipment when it has 0 durability.
But…
Thank you both for all the help!
Sorry for the long wait but I thought it would be nice to give an update for anyone that stumbles on this thread.
We ended up making a custom schematic node for pushing/pulling that will calculate which cell to pu…
Ah, then I'll remove the Change Variables node.
And thanks for the explanation of the Set Grid Cell Combatant.
I'm still stuck with with some things though:
1. I am not sure how to get the cells behind the to check if they are blocked. I have not …
Ah okay, was not sure about that part. I did try it out with it looping back but it would still only go through the loop once even if the counter condition shouldn't be valid yet. Do I also need to increment the "counter" myself or does the loop nod…
I was loading the game from the start menu. But I think we figured it out. Seems like we were running the ORK.Game.NewGame in our Bootstrap as well. That seems to be the issue. Thank you for the help!
Hello GiL,
I would like a way to hookup a "Status Value" with a formula to a "battle range template" of a "grid shape". Instead of the flat number that is now used in the "Range (Cells)". Similar to how you can make a formula to calculate your heal…
Thank you for the answer. We found a different solution that also worked.
What we ended up doing is using a CellTypeOverride to apply the settings from the BattleGridCellType prefab we want the cell to turn into. Seems to work fine.
child.GetCompo…
Thank you for the help. Sorry for the wait, life happened. I moved away from rotating it. Thank you for clarifying the "machines" that really helped. Hope this information might help someone in the future.
Thank you for answering. I do have a follow up question:
How do I change the cellTypeAsset.Settings (to another element from the dropdown) from another script (after finding the cell by name)?
For example, I want to change a cell from ground to bl…
I am pretty new to ORK so I have some questions about the work around:
1. Would that mean that I have to make a "battle range template" for every permutation and then cycle between them?
2. What is a "machine" in ORK?
3. With "conditional affect…
I see the images don't work. Here is a link to a folder with the images. https://drive.google.com/drive/folders/15X9NUrpoQnvxa5yc6lgxwtGawseAiVVt?usp=drive_link