Jasper

About

Username
Jasper
Joined
Visits
133
Last Active
Roles
Member

Comments

  • Interesting. I had not considered that approach. I'll look into it. I now sort of got it to work with equipment durability. I just lower the durability when the associated ability is used and then destroy the equipment when it has 0 durability. But…
  • Thank you both for all the help! Sorry for the long wait but I thought it would be nice to give an update for anyone that stumbles on this thread. We ended up making a custom schematic node for pushing/pulling that will calculate which cell to pu…
  • Ah, then I'll remove the Change Variables node. And thanks for the explanation of the Set Grid Cell Combatant. I'm still stuck with with some things though: 1. I am not sure how to get the cells behind the to check if they are blocked. I have not …
  • Ah okay, was not sure about that part. I did try it out with it looping back but it would still only go through the loop once even if the counter condition shouldn't be valid yet. Do I also need to increment the "counter" myself or does the loop nod…
  • I was loading the game from the start menu. But I think we figured it out. Seems like we were running the ORK.Game.NewGame in our Bootstrap as well. That seems to be the issue. Thank you for the help!
  • Hello GiL, I would like a way to hookup a "Status Value" with a formula to a "battle range template" of a "grid shape". Instead of the flat number that is now used in the "Range (Cells)". Similar to how you can make a formula to calculate your heal…
  • Thank you for the answer. We found a different solution that also worked. What we ended up doing is using a CellTypeOverride to apply the settings from the BattleGridCellType prefab we want the cell to turn into. Seems to work fine. child.GetCompo…
  • Thank you for the help. Sorry for the wait, life happened. I moved away from rotating it. Thank you for clarifying the "machines" that really helped. Hope this information might help someone in the future.
  • Thank you for answering. I do have a follow up question: How do I change the cellTypeAsset.Settings (to another element from the dropdown) from another script (after finding the cell by name)? For example, I want to change a cell from ground to bl…
  • I am pretty new to ORK so I have some questions about the work around: 1. Would that mean that I have to make a "battle range template" for every permutation and then cycle between them? 2. What is a "machine" in ORK? 3. With "conditional affect…
  • I see the images don't work. Here is a link to a folder with the images. https://drive.google.com/drive/folders/15X9NUrpoQnvxa5yc6lgxwtGawseAiVVt?usp=drive_link

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Who's Online (0)